Explain how to open the project in the Godot editor and how to build binaries

Closes .
This commit is contained in:
blinry 2020-11-10 23:40:16 +01:00
parent 898f276eba
commit 5311e1d469
2 changed files with 8 additions and 4 deletions

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@ -4,16 +4,16 @@ all: linux macos windows
linux:
mkdir -p build/$(name)-linux
\godot --export "Linux" "build/$(name)-linux/$(name)"
godot --export "Linux" "build/$(name)-linux/$(name)"
cd build/$(name)-linux && zip -r ../$(name)-linux.zip .
macos:
mkdir -p build
\godot --export "Mac OS" "build/$(name)-macos.zip"
godot --export "Mac OS" "build/$(name)-macos.zip"
windows: dependencies/windows/git/
mkdir -p build/$(name)-windows
\godot --export "Windows" "build/$(name)-windows/$(name).exe"
godot --export "Windows" "build/$(name)-windows/$(name).exe"
cp -r --parents dependencies/windows/git/ build/$(name)-windows/
cd build/$(name)-windows && zip -r ../$(name)-windows.zip .