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Start working on a better shell mechanism for Windows
It uses a Perl script to keep a bash session open, which attaches to a port the game keeps open. This avoids having to start a new Git bash for each command, improving the execution speed by a factor of 3-4.
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commit
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8 changed files with 145 additions and 15 deletions
scenes
50
scenes/tcp_server_shell.gd
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50
scenes/tcp_server_shell.gd
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extends Node
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signal data_received(string)
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signal new_connection
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export var port: int
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var _s = TCP_Server.new()
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var _c
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var _connected = false
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func _ready():
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start()
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func start():
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_s.listen(port)
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func _process(_delta):
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if _s.is_connection_available():
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if _connected:
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_c.disconnect_from_host()
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helpers.crash("Dropping active connection")
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_c = _s.take_connection()
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_connected = true
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emit_signal("new_connection")
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print("connected!")
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if _connected:
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if _c.get_status() != StreamPeerTCP.STATUS_CONNECTED:
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_connected = false
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print("disconnected")
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# var available = _c.get_available_bytes()
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# while available > 0:
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# var data = _c.get_utf8_string(available)
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# emit_signal("data_received", data)
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# available = _c.get_available_bytes()
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func send(text):
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if _connected:
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_c.put_utf8_string(text)
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var response = _c.get_utf8_string()
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var exit_code = _c.get_u32()
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var shell_command = ShellCommand.new()
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shell_command.command = text
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shell_command.output = response
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shell_command.exit_code = exit_code
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return shell_command
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else:
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helpers.crash("Trying to send data on closed connection")
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