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https://github.com/git-learning-game/oh-my-git.git
synced 2024-12-20 20:33:11 +01:00
Implement very stupid history
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parent
8ee7abbc82
commit
590408e54c
3 changed files with 22 additions and 2 deletions
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@ -1,6 +1,6 @@
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echo "Hi" > file1
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echo "Ho" > file1
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echo "Hu" > file1
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echo "Ho" > file2
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echo "Hu" > file3
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git hash-object -w file1
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git hash-object -w file2
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git hash-object -w file3
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3
main.gd
3
main.gd
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@ -18,6 +18,7 @@ func _ready():
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# Load first level.
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load_level(0)
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$Terminal/Input.grab_focus()
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func list_levels():
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var levels = []
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@ -96,6 +97,7 @@ func read_commit_message():
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$CommitMessage.show()
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$Terminal/Input.editable = false
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$CommitMessage.text = game.read_file($ActiveRepository.path+"/.git/COMMIT_EDITMSG")
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$CommitMessage.grab_focus()
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func save_commit_message():
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game.write_file($ActiveRepository.path+"/.git/COMMIT_EDITMSG", $CommitMessage.text)
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@ -104,3 +106,4 @@ func save_commit_message():
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$Terminal/Input.editable = true
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$CommitMessage.text = ""
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$CommitMessage.hide()
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$Terminal/Input.grab_focus()
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17
terminal.gd
17
terminal.gd
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@ -2,7 +2,24 @@ extends Node2D
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var thread
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var history = []
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var history_position = 0
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func _input(event):
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if history.size() > 0:
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if event.is_action_pressed("ui_up"):
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history_position -= 1
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history_position %= history.size()
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$Input.text = history[history_position]
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if event.is_action_pressed("ui_down"):
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history_position += 1
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history_position %= history.size()
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$Input.text = history[history_position]
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func send_command(command):
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history.push_back(command)
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history_position += 1
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thread = Thread.new()
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thread.start(self, "run_command_in_a_thread", command)
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