Add a chapter select button

This commit is contained in:
Sebastian Morr 2020-09-28 18:40:41 +02:00
parent c33d817551
commit 5a0ff96324
2 changed files with 55 additions and 11 deletions

43
main.gd
View file

@ -2,8 +2,7 @@ extends Control
var dragged = null
#var level_set = "top-down"
var level_set = "bottom-up"
var chapter = "bottom-up"
var current_level = 0
onready var terminal = $HBoxContainer/RightSide/Terminal
@ -12,6 +11,7 @@ onready var output = terminal.output
onready var goal_repository = $HBoxContainer/Repositories/GoalRepository
onready var active_repository = $HBoxContainer/Repositories/ActiveRepository
onready var level_select = $HBoxContainer/RightSide/TopStuff/Menu/LevelSelect
onready var chapter_select = $HBoxContainer/RightSide/TopStuff/Menu/ChapterSelect
onready var next_level_button = $HBoxContainer/RightSide/TopStuff/Menu/NextLevelButton
onready var level_name = $HBoxContainer/RightSide/TopStuff/LevelPanel/LevelName
onready var level_description = $HBoxContainer/RightSide/TopStuff/LevelPanel/Text/LevelDescription
@ -20,17 +20,37 @@ onready var level_congrats = $HBoxContainer/RightSide/TopStuff/LevelPanel/Text/L
func _ready():
# Initialize level select.
var options = level_select.get_popup()
repopulate_levels()
options.connect("id_pressed", self, "load_level")
# Initialize chapter select.
options = chapter_select.get_popup()
options.connect("id_pressed", self, "load_chapter")
# Load first level.
load_level(0)
input.grab_focus()
func list_chapters():
var chapters = []
var dir = Directory.new()
dir.open("res://levels/")
dir.list_dir_begin()
while true:
var file = dir.get_next()
if file == "":
break
elif not file.begins_with("."):
chapters.append(file)
dir.list_dir_end()
chapters.sort()
return chapters
func list_levels():
var levels = []
var dir = Directory.new()
dir.open("res://levels/%s" % level_set)
dir.open("res://levels/%s" % chapter)
dir.list_dir_begin()
while true:
@ -45,7 +65,7 @@ func list_levels():
var final_level_sequence = []
var level_sequence = Array(game.read_file("res://levels/%s/sequence" % level_set, "").split("\n"))
var level_sequence = Array(game.read_file("res://levels/%s/sequence" % chapter, "").split("\n"))
for level in level_sequence:
if level == "":
@ -59,6 +79,11 @@ func list_levels():
return final_level_sequence
func load_chapter(id):
var chapters = list_chapters()
chapter = chapters[id]
chapter_select.text = chapter
func load_level(id):
AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), true)
@ -70,7 +95,7 @@ func load_level(id):
var levels = list_levels()
var level = levels[id]
var level_prefix = "res://levels/%s/" % level_set
var level_prefix = "res://levels/%s/" % chapter
var goal_repository_path = "/tmp/goal/"
var active_repository_path = "/tmp/active/"
@ -163,3 +188,9 @@ func repopulate_levels():
options.clear()
for level in list_levels():
options.add_item(level)
func repopulate_chapters():
var options = chapter_select.get_popup()
options.clear()
for chapter in list_chapters():
options.add_item(chapter)

View file

@ -97,18 +97,30 @@ size_flags_vertical = 3
margin_right = 631.0
margin_bottom = 35.0
[node name="ChapterSelect" type="MenuButton" parent="HBoxContainer/RightSide/TopStuff/Menu"]
margin_right = 154.0
margin_bottom = 35.0
text = "Select chapter..."
flat = false
expand_icon = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="LevelSelect" type="MenuButton" parent="HBoxContainer/RightSide/TopStuff/Menu"]
margin_right = 130.0
margin_left = 159.0
margin_right = 289.0
margin_bottom = 35.0
text = "Select level..."
flat = false
expand_icon = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ReloadButton" type="Button" parent="HBoxContainer/RightSide/TopStuff/Menu"]
margin_left = 135.0
margin_right = 214.0
margin_left = 294.0
margin_right = 373.0
margin_bottom = 35.0
focus_mode = 0
enabled_focus_mode = 0
@ -118,8 +130,8 @@ __meta__ = {
}
[node name="NextLevelButton" type="Button" parent="HBoxContainer/RightSide/TopStuff/Menu"]
margin_left = 219.0
margin_right = 329.0
margin_left = 378.0
margin_right = 488.0
margin_bottom = 35.0
focus_mode = 0
custom_styles/hover = SubResource( 1 )
@ -199,6 +211,7 @@ caret_blink = true
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="button_down" from="HBoxContainer/RightSide/TopStuff/Menu/ChapterSelect" to="." method="repopulate_chapters"]
[connection signal="button_down" from="HBoxContainer/RightSide/TopStuff/Menu/LevelSelect" to="." method="repopulate_levels"]
[connection signal="pressed" from="HBoxContainer/RightSide/TopStuff/Menu/ReloadButton" to="." method="reload_level"]
[connection signal="pressed" from="HBoxContainer/RightSide/TopStuff/Menu/NextLevelButton" to="." method="load_next_level"]