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https://github.com/git-learning-game/oh-my-git.git
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Add a chapter select button
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parent
c33d817551
commit
5a0ff96324
2 changed files with 55 additions and 11 deletions
43
main.gd
43
main.gd
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@ -2,8 +2,7 @@ extends Control
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var dragged = null
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#var level_set = "top-down"
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var level_set = "bottom-up"
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var chapter = "bottom-up"
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var current_level = 0
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onready var terminal = $HBoxContainer/RightSide/Terminal
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@ -12,6 +11,7 @@ onready var output = terminal.output
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onready var goal_repository = $HBoxContainer/Repositories/GoalRepository
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onready var active_repository = $HBoxContainer/Repositories/ActiveRepository
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onready var level_select = $HBoxContainer/RightSide/TopStuff/Menu/LevelSelect
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onready var chapter_select = $HBoxContainer/RightSide/TopStuff/Menu/ChapterSelect
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onready var next_level_button = $HBoxContainer/RightSide/TopStuff/Menu/NextLevelButton
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onready var level_name = $HBoxContainer/RightSide/TopStuff/LevelPanel/LevelName
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onready var level_description = $HBoxContainer/RightSide/TopStuff/LevelPanel/Text/LevelDescription
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@ -20,17 +20,37 @@ onready var level_congrats = $HBoxContainer/RightSide/TopStuff/LevelPanel/Text/L
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func _ready():
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# Initialize level select.
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var options = level_select.get_popup()
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repopulate_levels()
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options.connect("id_pressed", self, "load_level")
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# Initialize chapter select.
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options = chapter_select.get_popup()
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options.connect("id_pressed", self, "load_chapter")
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# Load first level.
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load_level(0)
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input.grab_focus()
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func list_chapters():
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var chapters = []
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var dir = Directory.new()
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dir.open("res://levels/")
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dir.list_dir_begin()
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while true:
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var file = dir.get_next()
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if file == "":
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break
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elif not file.begins_with("."):
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chapters.append(file)
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dir.list_dir_end()
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chapters.sort()
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return chapters
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func list_levels():
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var levels = []
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var dir = Directory.new()
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dir.open("res://levels/%s" % level_set)
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dir.open("res://levels/%s" % chapter)
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dir.list_dir_begin()
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while true:
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@ -45,7 +65,7 @@ func list_levels():
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var final_level_sequence = []
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var level_sequence = Array(game.read_file("res://levels/%s/sequence" % level_set, "").split("\n"))
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var level_sequence = Array(game.read_file("res://levels/%s/sequence" % chapter, "").split("\n"))
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for level in level_sequence:
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if level == "":
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@ -59,6 +79,11 @@ func list_levels():
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return final_level_sequence
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func load_chapter(id):
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var chapters = list_chapters()
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chapter = chapters[id]
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chapter_select.text = chapter
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func load_level(id):
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AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), true)
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@ -70,7 +95,7 @@ func load_level(id):
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var levels = list_levels()
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var level = levels[id]
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var level_prefix = "res://levels/%s/" % level_set
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var level_prefix = "res://levels/%s/" % chapter
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var goal_repository_path = "/tmp/goal/"
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var active_repository_path = "/tmp/active/"
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@ -163,3 +188,9 @@ func repopulate_levels():
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options.clear()
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for level in list_levels():
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options.add_item(level)
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func repopulate_chapters():
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var options = chapter_select.get_popup()
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options.clear()
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for chapter in list_chapters():
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options.add_item(chapter)
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23
main.tscn
23
main.tscn
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@ -97,18 +97,30 @@ size_flags_vertical = 3
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margin_right = 631.0
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margin_bottom = 35.0
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[node name="ChapterSelect" type="MenuButton" parent="HBoxContainer/RightSide/TopStuff/Menu"]
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margin_right = 154.0
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margin_bottom = 35.0
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text = "Select chapter..."
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flat = false
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expand_icon = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="LevelSelect" type="MenuButton" parent="HBoxContainer/RightSide/TopStuff/Menu"]
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margin_right = 130.0
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margin_left = 159.0
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margin_right = 289.0
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margin_bottom = 35.0
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text = "Select level..."
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flat = false
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expand_icon = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ReloadButton" type="Button" parent="HBoxContainer/RightSide/TopStuff/Menu"]
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margin_left = 135.0
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margin_right = 214.0
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margin_left = 294.0
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margin_right = 373.0
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margin_bottom = 35.0
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focus_mode = 0
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enabled_focus_mode = 0
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@ -118,8 +130,8 @@ __meta__ = {
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}
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[node name="NextLevelButton" type="Button" parent="HBoxContainer/RightSide/TopStuff/Menu"]
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margin_left = 219.0
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margin_right = 329.0
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margin_left = 378.0
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margin_right = 488.0
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margin_bottom = 35.0
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focus_mode = 0
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custom_styles/hover = SubResource( 1 )
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@ -199,6 +211,7 @@ caret_blink = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="button_down" from="HBoxContainer/RightSide/TopStuff/Menu/ChapterSelect" to="." method="repopulate_chapters"]
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[connection signal="button_down" from="HBoxContainer/RightSide/TopStuff/Menu/LevelSelect" to="." method="repopulate_levels"]
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[connection signal="pressed" from="HBoxContainer/RightSide/TopStuff/Menu/ReloadButton" to="." method="reload_level"]
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[connection signal="pressed" from="HBoxContainer/RightSide/TopStuff/Menu/NextLevelButton" to="." method="load_next_level"]
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