Copy fake-editor to /tmp when starting (the original might be in a .pck file)

This commit is contained in:
Sebastian Morr 2020-09-08 16:36:52 +02:00
parent 4fff68253c
commit 5a8c377160
3 changed files with 21 additions and 14 deletions

14
game.gd
View file

@ -1,12 +1,19 @@
extends Node
var tmp_prefix = "/tmp/"
var cwd
var global_shell
func _ready():
cwd = exec("pwd", [], true)
global_shell = Shell.new()
global_shell.cd(tmp_prefix)
cwd = global_shell.run("pwd")
# Remove trailing newline.
cwd = cwd.substr(0,len(cwd)-1)
# Run a simple command with arguments, blocking, using OS.execute.
func exec(command, args=[], remote_trailing_newline=false):
func exec(command, args=[]):
var debug = true
if debug:
print("game.exec: %s [%s]" % [command, PoolStringArray(args).join(", ")])
@ -17,9 +24,6 @@ func exec(command, args=[], remote_trailing_newline=false):
if debug:
print(output)
if remote_trailing_newline:
output = output.substr(0,len(output)-1)
return output

11
main.gd
View file

@ -46,18 +46,17 @@ func load_level(id):
var levels = list_levels()
var level = levels[id]
var tmp_prefix = "/tmp/"
var level_prefix = "res://levels/"
var goal_repository_path = tmp_prefix+"goal/"
var active_repository_path = tmp_prefix+"active/"
var goal_repository_path = game.tmp_prefix+"goal/"
var active_repository_path = game.tmp_prefix+"active/"
var goal_script = level_prefix+level+"/goal"
var active_script = level_prefix+level+"/start"
var description = game.read_file(level_prefix+level+"/description")
$LevelDescription.bbcode_text = description
# Danger zone! We're actually destroying stuff here.
# We're actually destroying stuff here.
# Make sure that active_repository is in a temporary directory.
var expected_prefix = "/tmp"
if active_repository_path.substr(0,4) != expected_prefix:
@ -67,6 +66,7 @@ func load_level(id):
push_error("Refusing to delete a directory that does not start with %s" % expected_prefix)
get_tree().quit()
# Danger zone!
game.exec("rm", ["-rf", active_repository_path])
game.exec("rm", ["-rf", goal_repository_path])
@ -80,8 +80,7 @@ func construct_repo(script, path):
# Becase in an exported game, all assets are in a .pck file, we need to put
# the script somewhere in the filesystem.
var content = game.read_file(script)
var tmp_prefix = "/tmp"
var script_path = tmp_prefix+"/git-hydra-script"
var script_path = game.tmp_prefix+"/git-hydra-script"
game.write_file(script_path, content)
var shell = Shell.new()

View file

@ -2,9 +2,14 @@ extends Node
class_name Shell
var _cwd
var _fake_editor
func _init():
pass
# Copy fake-editor to tmp directory (because the original might be in a .pck file).
_fake_editor = game.tmp_prefix + "fake-editor"
var content = game.read_file("res://scripts/fake-editor")
game.write_file(_fake_editor, content)
run("chmod u+x " + _fake_editor)
func cd(dir):
_cwd = dir
@ -18,8 +23,7 @@ func run(command):
print("$ %s" % command)
var env = {}
env["EDITOR"] = game.cwd+"/scripts/fake-editor"
env["TEST"] = "hi"
env["EDITOR"] = _fake_editor
var hacky_command = ""
for variable in env: