Hardcoded windows paths for testing

This commit is contained in:
bleeptrack 2020-09-09 13:25:00 +02:00
parent 724a5fff03
commit 5ac3523817
3 changed files with 8 additions and 14 deletions

12
game.gd
View file

@ -9,9 +9,9 @@ func _ready():
global_shell = Shell.new() global_shell = Shell.new()
# Copy fake-editor to tmp directory (because the original might be in a .pck file). # Copy fake-editor to tmp directory (because the original might be in a .pck file).
var fake_editor = tmp_prefix + "fake-editor" fake_editor = tmp_prefix + "fake-editor"
var content = game.read_file("res://scripts/fake-editor") var content = game.read_file("res://scripts/fake-editor")
write_file(fake_editor, content) write_file('C:\\Users\\1\\AppData\\Local\\Temp\\fake-editor', content)
global_shell.run("chmod u+x " + fake_editor) global_shell.run("chmod u+x " + fake_editor)
func read_file(path): func read_file(path):
@ -34,11 +34,5 @@ func write_file(path, content):
func _tmp_prefix(): func _tmp_prefix():
var os = OS.get_name() var os = OS.get_name()
if os == "X11":
return "/tmp/" return "/tmp/"
elif os == "Windows":
return "%temp%/"
else:
push_error("Unsupported OS")
get_tree().quit()

View file

@ -81,7 +81,7 @@ func construct_repo(script, path):
# the script somewhere in the filesystem. # the script somewhere in the filesystem.
var content = game.read_file(script) var content = game.read_file(script)
var script_path = game.tmp_prefix+"/git-hydra-script" var script_path = game.tmp_prefix+"/git-hydra-script"
game.write_file(script_path, content) game.write_file('C:\\Users\\1\\AppData\\Local\\Temp\\git-hydra-script', content)
game.global_shell.run("mkdir " + path) game.global_shell.run("mkdir " + path)
game.global_shell.cd(path) game.global_shell.cd(path)
@ -93,6 +93,7 @@ func construct_repo(script, path):
func _process(_delta): func _process(_delta):
if server.is_connection_available(): if server.is_connection_available():
print("Client connected")
client_connection = server.take_connection() client_connection = server.take_connection()
read_commit_message() read_commit_message()

View file

@ -2,7 +2,6 @@ extends Node
class_name Shell class_name Shell
var _cwd var _cwd
var _fake_editor
signal output(text) signal output(text)
@ -21,7 +20,7 @@ func run(command):
print("$ %s" % command) print("$ %s" % command)
var env = {} var env = {}
env["EDITOR"] = _fake_editor env["EDITOR"] = game.fake_editor
var hacky_command = "" var hacky_command = ""
for variable in env: for variable in env:
@ -72,7 +71,7 @@ func run_async_thread(command):
# Run a simple command with arguments, blocking, using OS.execute. # Run a simple command with arguments, blocking, using OS.execute.
func _exec(command, args=[]): func _exec(command, args=[]):
var debug = false var debug = true
if debug: if debug:
print("exec: %s [%s]" % [command, PoolStringArray(args).join(", ")]) print("exec: %s [%s]" % [command, PoolStringArray(args).join(", ")])