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https://github.com/git-learning-game/oh-my-git.git
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Savegames!
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parent
76c4aab834
commit
5c1f1ce722
4 changed files with 20 additions and 8 deletions
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@ -48,6 +48,8 @@ func update():
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wd_files.pop_back()
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wd_files.pop_back()
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wd_files = helpers.map(wd_files, self, "substr2")
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wd_files = helpers.map(wd_files, self, "substr2")
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var files = wd_files
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var head_files
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var head_files
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var index_files
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var index_files
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@ -61,7 +63,6 @@ func update():
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# The last entry is an empty string, remove it.
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# The last entry is an empty string, remove it.
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index_files.pop_back()
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index_files.pop_back()
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var files = wd_files
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for f in head_files:
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for f in head_files:
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if not f in files:
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if not f in files:
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files.push_back(f)
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files.push_back(f)
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@ -28,7 +28,7 @@ func copy_script_to_game_env(name):
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global_shell.run("chmod u+x '%s'" % (tmp_prefix + name))
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global_shell.run("chmod u+x '%s'" % (tmp_prefix + name))
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func _initial_state():
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func _initial_state():
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return {"history": []}
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return {"history": [], "solved_levels": []}
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func save_state():
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func save_state():
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var savegame = File.new()
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var savegame = File.new()
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@ -36,6 +36,11 @@ func reload():
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b.text = level.title
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b.text = level.title
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b.align = HALIGN_LEFT
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b.align = HALIGN_LEFT
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b.connect("pressed", self, "load", [chapter_id, level_id])
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b.connect("pressed", self, "load", [chapter_id, level_id])
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var slug = chapter.slug + "/" + level.slug
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if slug in game.state["solved_levels"]:
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b.set("custom_colors/font_color", Color(0.1, 0.8, 0.1, 1))
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b.set("custom_colors/font_color_hover", Color(0.1, 0.8, 0.1, 1))
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b.set("custom_colors/font_color_pressed", Color(0.1, 0.8, 0.1, 1))
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level_list.add_child(b)
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level_list.add_child(b)
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level_id += 1
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level_id += 1
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@ -143,6 +143,12 @@ func show_win_status(win_states):
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level_description.hide()
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level_description.hide()
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level_congrats.show()
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level_congrats.show()
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$SuccessSound.play()
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$SuccessSound.play()
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if not game.state.has("solved_levels"):
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game.state["solved_levels"] = []
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var slug = levels.chapters[game.current_chapter].slug + "/" + level.slug
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if not slug in game.state["solved_levels"]:
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game.state["solved_levels"].push_back(slug)
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game.save_state()
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func repopulate_levels():
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func repopulate_levels():
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levels.reload()
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levels.reload()
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