Card particles and more sound effects

This commit is contained in:
Sebastian Morr 2020-10-22 16:19:22 +02:00
parent 17b8c64a1d
commit 5d59623392
28 changed files with 246 additions and 16 deletions

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@ -91,6 +91,11 @@ We have a [Code of Conduct](CODE_OF_CONDUCT.md) in place that applies to all pro
## Thanks
- "success" sound by [Leszek_Szarzy, CC0](https://freesound.org/people/Leszek_Szary/sounds/171670/)
- "swish" sound by [jawbutch, CC0](https://freesound.org/people/jawbutch/sounds/344408/)
- "swoosh" sound by [WizardOZ, CC0](https://freesound.org/people/WizardOZ/sounds/419341/)
- "poof" sound by [Saviraz, CC0](https://freesound.org/people/Saviraz/sounds/512217/)
- "buzzer" sound by [Loyalty_Freak_Music, CC0](https://freesound.org/people/Loyalty_Freak_Music/sounds/407466/)
- "typewriter_ding" sound by [_stubb, CC0](https://freesound.org/people/_stubb/sounds/406243/)
## License

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@ -54,6 +54,7 @@ func _unhandled_input(event):
if event.button_index == BUTTON_LEFT and event.pressed and hovered:
dragged = true
game.dragged_object = self
$PickupSound.play()
drag_offset = get_viewport().get_mouse_position() - global_position
get_tree().set_input_as_handled()
modulate.a = 0.5
@ -94,6 +95,7 @@ func set_energy(new_energy):
func move_back():
position = _home_position
rotation_degrees = _home_rotation
$ReturnSound.play()
func buuurn():
move_back()
@ -120,6 +122,10 @@ func dropped_on(other):
func try_play(command):
if game.energy >= energy:
$PlaySound.play()
var particles = preload("res://card_particles.tscn").instance()
particles.position = position
get_parent().add_child(particles)
$"../../..".terminal.send_command(command)
buuurn()
game.energy -= energy

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@ -1,8 +1,11 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://card.gd" type="Script" id=1]
[ext_resource path="res://fonts/default.tres" type="DynamicFont" id=2]
[ext_resource path="res://nodes/blob.svg" type="Texture" id=3]
[ext_resource path="res://sounds/poof.wav" type="AudioStream" id=4]
[ext_resource path="res://sounds/swish.wav" type="AudioStream" id=5]
[ext_resource path="res://sounds/swoosh.wav" type="AudioStream" id=6]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.45098, 0.584314, 0.843137, 1 )
@ -117,5 +120,16 @@ valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="PickupSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 5 )
[node name="PlaySound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 4 )
volume_db = -6.848
[node name="ReturnSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 6 )
volume_db = -6.848
[connection signal="mouse_entered" from="Area2D" to="." method="_mouse_entered"]
[connection signal="mouse_exited" from="Area2D" to="." method="_mouse_exited"]

67
card_particles.tscn Normal file
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@ -0,0 +1,67 @@
[gd_scene load_steps=5 format=2]
[sub_resource type="Curve" id=1]
_data = [ Vector2( 0, 1 ), 0.0, 0.0, 0, 0, Vector2( 1, 0 ), -2.75937, 0.0, 0, 0 ]
[sub_resource type="CurveTexture" id=2]
curve = SubResource( 1 )
[sub_resource type="ParticlesMaterial" id=3]
emission_shape = 2
emission_box_extents = Vector3( 100, 150, 1 )
flag_disable_z = true
spread = 180.0
gravity = Vector3( 0, 0, 0 )
initial_velocity = 232.55
initial_velocity_random = 0.52
orbit_velocity = 0.0
orbit_velocity_random = 0.0
scale = 14.95
scale_curve = SubResource( 2 )
color = Color( 0.223529, 0.592157, 0.772549, 1 )
[sub_resource type="Animation" id=4]
resource_name = "play"
length = 2.0
tracks/0/type = "method"
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "queue_free"
} ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Particles:emitting")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
[node name="CardParticles" type="Node2D"]
[node name="Particles" type="Particles2D" parent="."]
position = Vector2( -0.539337, -145.087 )
emitting = false
amount = 32
lifetime = 0.2
one_shot = true
explosiveness = 0.91
local_coords = false
process_material = SubResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "play"
anims/play = SubResource( 4 )

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@ -27,7 +27,7 @@ func exec(command, args=[], crash_on_fail=true):
elif debug:
print("Output: %s" %output)
return output
return {"output": output, "exit_code": exit_code}
# Return the contents of a file. If no fallback_string is provided, crash when
# the file doesn't exist.

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@ -1,3 +1,5 @@
title = Parallel timelines
[description]
In this zoo, we found a few parallel timelines. Feel free to travel between the commits to see what's going on! The ends of the timelines have little tags attached.

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@ -1,3 +1,5 @@
title = Contradictions
[description]
Sometimes, merging timelines will not be as simple, because they contradict each other.

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@ -1,3 +1,5 @@
title = Merging timelines
[description]
Didn't get enouth sleep last night? Here's a trick so that you can sleep a bit longer: just do all your morning activities in parallel universes, and then at the end, merge them together!

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@ -1,3 +1,5 @@
title = Helping each other
[description]
The events and timelines you see are always only what your own time machine knows about!

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@ -1,3 +1,5 @@
title = No parallels allowed
[description]
Okay - turns out that saving time in the morning by utilizing parallel universes is against the regulations of the International Time Travel Association. You'll have to do your tasks in sequence after all.

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@ -1,3 +1,5 @@
title = Reodering events
[description]
Oops, looks like one of our time agents messed up here. Can you put the events back into their correct order?

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@ -1,3 +1,5 @@
title = Welcome!
[description]
Welcome, time agent! Good to see you - we could really use your help with fixing some temporal paradoxes!

10
main.gd
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@ -88,6 +88,7 @@ func load_level(level_id):
terminal.repository = repositories[repo_names[repo_names.size()-1]]
terminal.clear()
terminal.find_node("TextEditor").close()
# Unmute the audio after a while, so that player can hear pop sounds for
# nodes they create.
@ -108,10 +109,11 @@ func load_next_level():
load_level(current_level)
func show_win_status():
next_level_button.show()
level_description.hide()
level_congrats.show()
$SuccessSound.play()
if not level_congrats.visible:
next_level_button.show()
level_description.hide()
level_congrats.show()
$SuccessSound.play()
func repopulate_levels():
levels.reload()

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@ -68,6 +68,7 @@ shape = SubResource( 1 )
z_index = 1
[node name="ContentLabel" type="Label" parent="Content"]
visible = false
margin_left = -22.2898
margin_top = 30.1969
margin_right = -12.2898

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@ -1,8 +1,10 @@
extends Node
class_name Shell
var exit_code
var _cwd
var os = OS.get_name()
var _os = OS.get_name()
#signal output(text)
@ -50,25 +52,26 @@ func run(command, crash_on_fail=true):
# "'test '"'"'fu'"'"' "bla" blubb"
#
# Quoting Magic is not needed for Windows!
if os == "X11" or os == "OSX":
if _os == "X11" or _os == "OSX":
hacky_command = '"\''+hacky_command.replace("'", "'\"'\"'")+'\'"'
var output = helpers.exec(_shell_binary(), ["-c", hacky_command], crash_on_fail)
var result = helpers.exec(_shell_binary(), ["-c", hacky_command], crash_on_fail)
exit_code = result["exit_code"]
if debug:
print(output)
print(result["output"])
return output
return result["output"]
func _shell_binary():
if os == "X11" or os == "OSX":
if _os == "X11" or _os == "OSX":
return "bash"
elif os == "Windows":
elif _os == "Windows":
return "dependencies\\windows\\git\\bin\\bash.exe"
else:
helpers.crash("Unsupported OS: %s" % os)
helpers.crash("Unsupported OS: %s" % _os)
var _t
func run_async(command):

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@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/buzzer.wav-2dd9ed8c0fc10c99ff5279a9bd90ea75.sample"
[deps]
source_file="res://sounds/buzzer.wav"
dest_files=[ "res://.import/buzzer.wav-2dd9ed8c0fc10c99ff5279a9bd90ea75.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

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@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/poof.wav-db49a4251469e51fe6b35ddc6fb05dcc.sample"
[deps]
source_file="res://sounds/poof.wav"
dest_files=[ "res://.import/poof.wav-db49a4251469e51fe6b35ddc6fb05dcc.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

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@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/swish.wav-e61d890ee6364cfac7a66a257b308699.sample"
[deps]
source_file="res://sounds/swish.wav"
dest_files=[ "res://.import/swish.wav-e61d890ee6364cfac7a66a257b308699.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

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@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/swoosh.wav-d94298cb8d05e0380c25da11f976f097.sample"
[deps]
source_file="res://sounds/swoosh.wav"
dest_files=[ "res://.import/swoosh.wav-d94298cb8d05e0380c25da11f976f097.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

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@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/typewriter_ding.wav-261baf709f530d1d0a04e5c5a6efc553.sample"
[deps]
source_file="res://sounds/typewriter_ding.wav"
dest_files=[ "res://.import/typewriter_ding.wav-261baf709f530d1d0a04e5c5a6efc553.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0

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@ -120,6 +120,11 @@ func send_command_async(command):
func run_command_in_a_thread(command):
var o = repository.shell.run(command, false)
if repository.shell.exit_code == 0:
$OkSound.play()
else:
$ErrorSound.play()
input.text = ""
input.editable = true

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@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://fonts/default.tres" type="DynamicFont" id=1]
[ext_resource path="res://terminal.gd" type="Script" id=2]
@ -6,6 +6,8 @@
[ext_resource path="res://fonts/monospace.tres" type="DynamicFont" id=4]
[ext_resource path="res://text_editor.tscn" type="PackedScene" id=5]
[ext_resource path="res://button.gd" type="Script" id=6]
[ext_resource path="res://sounds/buzzer.wav" type="AudioStream" id=7]
[ext_resource path="res://sounds/typewriter_ding.wav" type="AudioStream" id=8]
[sub_resource type="StyleBoxFlat" id=1]
content_margin_left = 5.0
@ -154,6 +156,12 @@ custom_fonts/normal_font = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ErrorSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 7 )
[node name="OkSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 8 )
[connection signal="item_selected" from="Rows/TopHalf/Completions" to="." method="_completion_selected"]
[connection signal="pressed" from="Rows/VBoxContainer/Button" to="Rows/VBoxContainer/Button" method="pressed"]
[connection signal="pressed" from="Rows/VBoxContainer/Button2" to="Rows/VBoxContainer/Button2" method="pressed"]

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@ -46,7 +46,7 @@ func save():
close()
func close():
if _client_connection.is_connected_to_host():
if _client_connection and _client_connection.is_connected_to_host():
_client_connection.disconnect_from_host()
text = ""
hide()