mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2025-05-07 05:02:04 +02:00
Move all .tscn and .gd files into scenes/ directory
This commit is contained in:
parent
c330524f8e
commit
61304803bc
38 changed files with 88 additions and 77 deletions
scenes
136
scenes/main.gd
Normal file
136
scenes/main.gd
Normal file
|
@ -0,0 +1,136 @@
|
|||
extends Control
|
||||
|
||||
var dragged = null
|
||||
|
||||
var current_chapter
|
||||
var current_level
|
||||
|
||||
onready var terminal = $Rows/Columns/RightSide/Terminal
|
||||
onready var input = terminal.input
|
||||
onready var output = terminal.output
|
||||
onready var repositories_node = $Rows/Columns/Repositories
|
||||
var repositories = {}
|
||||
onready var level_select = $Rows/Columns/RightSide/TopStuff/Menu/LevelSelect
|
||||
onready var chapter_select = $Rows/Columns/RightSide/TopStuff/Menu/ChapterSelect
|
||||
onready var next_level_button = $Rows/Columns/RightSide/TopStuff/Menu/NextLevelButton
|
||||
onready var level_name = $Rows/Columns/RightSide/TopStuff/LevelPanel/LevelName
|
||||
onready var level_description = $Rows/Columns/RightSide/TopStuff/LevelPanel/Text/LevelDescription
|
||||
onready var level_congrats = $Rows/Columns/RightSide/TopStuff/LevelPanel/Text/LevelCongrats
|
||||
onready var cards = $Rows/Cards
|
||||
|
||||
func _ready():
|
||||
var args = helpers.parse_args()
|
||||
|
||||
if args.has("sandbox"):
|
||||
var err = get_tree().change_scene("res://scenes/sandbox.tscn")
|
||||
if err != OK:
|
||||
helpers.crash("Could not change to sandbox scene")
|
||||
return
|
||||
|
||||
current_chapter = 0
|
||||
current_level = 0
|
||||
|
||||
# Initialize level select.
|
||||
level_select.connect("item_selected", self, "load_level")
|
||||
repopulate_levels()
|
||||
level_select.select(current_level)
|
||||
|
||||
# Initialize chapter select.
|
||||
chapter_select.connect("item_selected", self, "load_chapter")
|
||||
repopulate_chapters()
|
||||
chapter_select.select(current_chapter)
|
||||
|
||||
# Load first chapter.
|
||||
load_chapter(current_chapter)
|
||||
input.grab_focus()
|
||||
|
||||
func load_chapter(id):
|
||||
current_chapter = id
|
||||
repopulate_levels()
|
||||
load_level(0)
|
||||
|
||||
func load_level(level_id):
|
||||
next_level_button.hide()
|
||||
level_congrats.hide()
|
||||
level_description.show()
|
||||
current_level = level_id
|
||||
|
||||
AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), true)
|
||||
|
||||
levels.chapters[current_chapter].levels[current_level].construct()
|
||||
|
||||
var level = levels.chapters[current_chapter].levels[current_level]
|
||||
level_description.bbcode_text = level.description
|
||||
level_congrats.bbcode_text = level.congrats
|
||||
level_name.text = level.title
|
||||
|
||||
for r in repositories_node.get_children():
|
||||
r.queue_free()
|
||||
repositories = {}
|
||||
|
||||
var repo_names = level.repos.keys()
|
||||
repo_names.invert()
|
||||
|
||||
for r in repo_names:
|
||||
var repo = level.repos[r]
|
||||
var new_repo = preload("res://scenes/repository.tscn").instance()
|
||||
new_repo.path = repo.path
|
||||
new_repo.label = repo.slug
|
||||
new_repo.size_flags_horizontal = SIZE_EXPAND_FILL
|
||||
repositories_node.add_child(new_repo)
|
||||
repositories[r] = new_repo
|
||||
|
||||
terminal.repository = repositories[repo_names[repo_names.size()-1]]
|
||||
terminal.clear()
|
||||
terminal.find_node("TextEditor").close()
|
||||
|
||||
# Unmute the audio after a while, so that player can hear pop sounds for
|
||||
# nodes they create.
|
||||
var t = Timer.new()
|
||||
t.wait_time = 1
|
||||
add_child(t)
|
||||
t.start()
|
||||
yield(t, "timeout")
|
||||
AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), false)
|
||||
# FIXME: Need to clean these up when switching levels somehow.
|
||||
|
||||
func reload_level():
|
||||
levels.reload()
|
||||
load_level(current_level)
|
||||
|
||||
func load_next_level():
|
||||
current_level = (current_level + 1) % levels.chapters[current_chapter].levels.size()
|
||||
load_level(current_level)
|
||||
|
||||
func show_win_status():
|
||||
if not level_congrats.visible:
|
||||
next_level_button.show()
|
||||
level_description.hide()
|
||||
level_congrats.show()
|
||||
$SuccessSound.play()
|
||||
|
||||
func repopulate_levels():
|
||||
levels.reload()
|
||||
level_select.clear()
|
||||
for level in levels.chapters[current_chapter].levels:
|
||||
level_select.add_item(level.slug)
|
||||
level_select.select(current_level)
|
||||
|
||||
func repopulate_chapters():
|
||||
levels.reload()
|
||||
chapter_select.clear()
|
||||
for c in levels.chapters:
|
||||
chapter_select.add_item(c.slug)
|
||||
chapter_select.select(current_chapter)
|
||||
|
||||
func update_repos():
|
||||
for r in repositories:
|
||||
var repo = repositories[r]
|
||||
repo.update_everything()
|
||||
|
||||
if levels.chapters[current_chapter].levels[current_level].check_win():
|
||||
show_win_status()
|
||||
|
||||
|
||||
func toggle_cards():
|
||||
cards.visible = not cards.visible
|
Loading…
Add table
Add a link
Reference in a new issue