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When building a zip of the game, don't include /tmp
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1 changed files with 3 additions and 3 deletions
6
Makefile
6
Makefile
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@ -5,7 +5,7 @@ all: linux macos windows web
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linux:
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mkdir -p /tmp/$(name)-linux
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/usr/bin/godot --export "Linux" "/tmp/$(name)-linux/$(name)"
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zip -r /tmp/$(name)-linux.zip /tmp/$(name)-linux
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cd /tmp && zip -r $(name)-linux.zip $(name)-linux
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macos:
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/usr/bin/godot --export "Mac OS" "/tmp/$(name)-macos.app"
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@ -15,12 +15,12 @@ windows: dependencies/windows/git/
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mkdir -p /tmp/$(name)-windows
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/usr/bin/godot --export "Windows" "/tmp/$(name)-windows/$(name).exe"
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cp -r --parents dependencies/windows/git/ /tmp/$(name)-windows/
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zip -r /tmp/$(name)-windows.zip /tmp/$(name)-windows
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cd /tmp && zip -r $(name)-windows.zip $(name)-windows
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web:
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mkdir -p /tmp/$(name)-web
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/usr/bin/godot --export "HTML5" "/tmp/$(name)-web/index.html"
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zip -r /tmp/$(name)-web.zip /tmp/$(name)-web
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cd /tmp && zip -r $(name)-web.zip $(name)-web
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# Dependencies:
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