Add success sound

This commit is contained in:
Sebastian Morr 2020-10-22 14:51:09 +02:00
parent f0de1eb956
commit 6b8b27e626
5 changed files with 31 additions and 1 deletions

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@ -88,6 +88,10 @@ We have a [Code of Conduct](CODE_OF_CONDUCT.md) in place that applies to all pro
<a href="https://www.bmbf.de/en/"><img src="https://timelens.io/assets/images/bmbf.svg" alt="Logo of the German Ministry for Education and Research" height="100px"></a>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <a href="https://prototypefund.de/en/"><img src="https://timelens.io/assets/images/prototypefund.svg" alt="Logo of the Prototype Fund" height="100px"></a>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <a href="https://okfn.de/en/"><img src="https://timelens.io/assets/images/okfde.svg" alt="Logo of the Open Knowledge Foundation Germany" height="100px"></a>
## Thanks
- "success" sound by [Leszek_Szarzy, CC0](https://freesound.org/people/Leszek_Szary/sounds/171670/)
## License
[Blue Oak Model License 1.0.0](LICENSE.md) a [modern alternative](https://writing.kemitchell.com/2019/03/09/Deprecation-Notice.html) to the MIT license. It's a a pleasant read! :)

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@ -111,6 +111,7 @@ func show_win_status():
next_level_button.show()
level_description.hide()
level_congrats.show()
$SuccessSound.play()
func repopulate_levels():
levels.reload()

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@ -1,4 +1,4 @@
[gd_scene load_steps=10 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://terminal.tscn" type="PackedScene" id=1]
[ext_resource path="res://main.gd" type="Script" id=2]
@ -7,6 +7,7 @@
[ext_resource path="res://tcp_server.tscn" type="PackedScene" id=5]
[ext_resource path="res://styles/theme.tres" type="Theme" id=6]
[ext_resource path="res://fonts/big.tres" type="DynamicFont" id=7]
[ext_resource path="res://sounds/success.wav" type="AudioStream" id=8]
[ext_resource path="res://test.gd" type="Script" id=9]
[sub_resource type="StyleBoxFlat" id=1]
@ -218,6 +219,9 @@ caret_blink = true
__meta__ = {
"_edit_use_anchors_": false
}
[node name="SuccessSound" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 8 )
[connection signal="button_down" from="Rows/Columns/RightSide/TopStuff/Menu/ChapterSelect" to="." method="repopulate_chapters"]
[connection signal="button_down" from="Rows/Columns/RightSide/TopStuff/Menu/LevelSelect" to="." method="repopulate_levels"]
[connection signal="pressed" from="Rows/Columns/RightSide/TopStuff/Menu/ReloadButton" to="." method="reload_level"]

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sounds/success.wav.import Normal file
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@ -0,0 +1,21 @@
[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/success.wav-51d483ad4ceec15770f55296ad79faf0.sample"
[deps]
source_file="res://sounds/success.wav"
dest_files=[ "res://.import/success.wav-51d483ad4ceec15770f55296ad79faf0.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop=false
compress/mode=0