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Add success sound
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f0de1eb956
commit
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5 changed files with 31 additions and 1 deletions
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@ -88,6 +88,10 @@ We have a [Code of Conduct](CODE_OF_CONDUCT.md) in place that applies to all pro
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<a href="https://www.bmbf.de/en/"><img src="https://timelens.io/assets/images/bmbf.svg" alt="Logo of the German Ministry for Education and Research" height="100px"></a> <a href="https://prototypefund.de/en/"><img src="https://timelens.io/assets/images/prototypefund.svg" alt="Logo of the Prototype Fund" height="100px"></a> <a href="https://okfn.de/en/"><img src="https://timelens.io/assets/images/okfde.svg" alt="Logo of the Open Knowledge Foundation Germany" height="100px"></a>
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## Thanks
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- "success" sound by [Leszek_Szarzy, CC0](https://freesound.org/people/Leszek_Szary/sounds/171670/)
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## License
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[Blue Oak Model License 1.0.0](LICENSE.md) – a [modern alternative](https://writing.kemitchell.com/2019/03/09/Deprecation-Notice.html) to the MIT license. It's a a pleasant read! :)
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1
main.gd
1
main.gd
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@ -111,6 +111,7 @@ func show_win_status():
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next_level_button.show()
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level_description.hide()
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level_congrats.show()
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$SuccessSound.play()
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func repopulate_levels():
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levels.reload()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://terminal.tscn" type="PackedScene" id=1]
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[ext_resource path="res://main.gd" type="Script" id=2]
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@ -7,6 +7,7 @@
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[ext_resource path="res://tcp_server.tscn" type="PackedScene" id=5]
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[ext_resource path="res://styles/theme.tres" type="Theme" id=6]
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[ext_resource path="res://fonts/big.tres" type="DynamicFont" id=7]
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[ext_resource path="res://sounds/success.wav" type="AudioStream" id=8]
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[ext_resource path="res://test.gd" type="Script" id=9]
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[sub_resource type="StyleBoxFlat" id=1]
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@ -218,6 +219,9 @@ caret_blink = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="SuccessSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 8 )
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[connection signal="button_down" from="Rows/Columns/RightSide/TopStuff/Menu/ChapterSelect" to="." method="repopulate_chapters"]
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[connection signal="button_down" from="Rows/Columns/RightSide/TopStuff/Menu/LevelSelect" to="." method="repopulate_levels"]
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[connection signal="pressed" from="Rows/Columns/RightSide/TopStuff/Menu/ReloadButton" to="." method="reload_level"]
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BIN
sounds/success.wav
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BIN
sounds/success.wav
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Binary file not shown.
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sounds/success.wav.import
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sounds/success.wav.import
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@ -0,0 +1,21 @@
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/success.wav-51d483ad4ceec15770f55296ad79faf0.sample"
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[deps]
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source_file="res://sounds/success.wav"
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dest_files=[ "res://.import/success.wav-51d483ad4ceec15770f55296ad79faf0.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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compress/mode=0
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