mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-20 16:20:18 +01:00
Put temp files in user://tmp/
This commit is contained in:
parent
44214d2fdf
commit
78f324bf68
8 changed files with 59 additions and 31 deletions
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@ -28,7 +28,7 @@ func _on_item_selected():
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var item = $FileTree.get_selected()
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var file_path = item.get_text(0)
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shell.run("/tmp/fake-editor-noblock "+file_path)
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shell.run("%s/fake-editor-noblock %s" % [game.tmp_prefix_inside, file_path])
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func very_best_sort(a,b):
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# We're looking at the third character because all entries have the form
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31
game.gd
31
game.gd
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@ -1,6 +1,7 @@
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extends Node
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var tmp_prefix = _tmp_prefix()
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var tmp_prefix_outside = _tmp_prefix_outside()
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var tmp_prefix_inside = _tmp_prefix_inside()
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var global_shell
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var fake_editor
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@ -8,6 +9,16 @@ var _file = "user://savegame.json"
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var state = {}
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func _ready():
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var dir = Directory.new()
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if not dir.dir_exists(tmp_prefix_outside):
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var err = dir.make_dir(tmp_prefix_outside)
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if err != OK:
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helpers.crash("Could not create temporary directory %s." % tmp_prefix_outside)
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if not dir.dir_exists(tmp_prefix_outside+"/repos/"):
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var err = dir.make_dir(tmp_prefix_outside+"/repos/")
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if err != OK:
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helpers.crash("Could not create temporary directory %s." % (tmp_prefix_outside+"/repos/"))
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global_shell = Shell.new()
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fake_editor = copy_file_to_game_env("fake-editor")
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copy_file_to_game_env("fake-editor-noblock")
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@ -40,20 +51,24 @@ func load_state() -> bool:
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func copy_file_to_game_env(filename):
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# Copy fake-editor to tmp directory (because the original might be in a .pck file).
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var file_outside = tmp_prefix + filename
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var file_inside = "/tmp/"+filename
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var file_outside = tmp_prefix_outside + filename
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var file_inside = tmp_prefix_inside + filename
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var content = helpers.read_file("res://scripts/"+filename)
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helpers.write_file(file_outside, content)
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global_shell.run("chmod u+x " + file_inside)
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return file_inside
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func _tmp_prefix():
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func _tmp_prefix_inside():
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var os = OS.get_name()
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var path
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if os == "X11":
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return "/tmp/"
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path = OS.get_user_data_dir()
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elif os == "Windows":
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# For some reason, this command outputs a space in the end? We remove it.
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# Also, Godot's default is to use forward slashes for everything.
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return helpers.exec("echo", ["%TEMP%"]).replacen("\\", "/").replace(" \n", "/")
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helpers.crash("Need to figure out Windows tmp_prefix_inside...")
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else:
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helpers.crash("Unsupported OS: %s" % os)
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return path + "/tmp/"
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func _tmp_prefix_outside():
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return "user://tmp/"
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@ -5,8 +5,10 @@ var debug_file_io = false
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# Crash the game and display the error message.
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func crash(message):
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push_error(message)
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print("Fatal error: " + message)
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print("FATAL ERROR: " + message)
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get_tree().quit()
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# Oh, still here? Let's crash more violently, by calling a non-existing method.
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get_tree().fatal_error()
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# Run a simple command with arguments, blocking, using OS.execute.
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func exec(command, args=[], crash_on_fail=true):
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40
main.gd
40
main.gd
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@ -99,8 +99,8 @@ func load_level(id):
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var level = levels[id]
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var level_prefix = "res://levels/%s/" % chapter
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var goal_repository_path = "/tmp/goal/"
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var active_repository_path = "/tmp/active/"
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var goal_repository_path = game.tmp_prefix_inside+"/repos/goal/"
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var active_repository_path = game.tmp_prefix_inside+"/repos/active/"
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var goal_script = level_prefix+level+"/goal"
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var active_script = level_prefix+level+"/start"
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@ -121,15 +121,8 @@ func load_level(id):
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# We're actually destroying stuff here.
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# Make sure that active_repository is in a temporary directory.
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var expected_prefix = "/tmp"
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if active_repository_path.substr(0,4) != expected_prefix:
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helpers.crash("Refusing to delete directory %s that does not start with %s" % [active_repository_path, expected_prefix])
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if goal_repository_path.substr(0,4) != expected_prefix:
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helpers.crash("Refusing to delete directory %s that does not start with %s" % [goal_repository_path, expected_prefix])
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# Danger zone!
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game.global_shell.run("rm -rf '%s'" % active_repository_path)
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game.global_shell.run("rm -rf '%s'" % goal_repository_path)
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_careful_delete(active_repository_path)
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_careful_delete(goal_repository_path)
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var goal_script_content = helpers.read_file(goal_script, "")
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var active_script_content = helpers.read_file(active_script, "")
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@ -140,7 +133,7 @@ func load_level(id):
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active_repository.path = active_repository_path
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var win_script = level_prefix+level+"/win"
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var win_script_target = game.tmp_prefix+"/win"
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var win_script_target = game.tmp_prefix_outside+"/win"
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var win_script_content = helpers.read_file(win_script, "exit 1\n")
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helpers.write_file(win_script_target, win_script_content)
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@ -156,6 +149,23 @@ func load_level(id):
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AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), false)
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# FIXME: Need to clean these up when switching levels somehow.
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func _careful_delete(path_inside):
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var expected_prefix
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var os = OS.get_name()
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if os == "X11":
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expected_prefix = "/home/%s/.local/share/git-hydra/tmp/" % OS.get_environment("USER")
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elif os == "Windows":
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helpers.crash("Need to figure out delete_prefix on Windows")
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else:
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helpers.crash("Unsupported OS: %s" % os)
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if path_inside.substr(0,expected_prefix.length()) != expected_prefix:
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helpers.crash("Refusing to delete directory %s that does not start with %s" % [path_inside, expected_prefix])
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else:
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game.global_shell.run("rm -rf '%s'" % path_inside)
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func reload_level():
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load_level(current_level)
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@ -167,8 +177,8 @@ func construct_repo(script_content, path):
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# Becase in an exported game, all assets are in a .pck file, we need to put
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# the script somewhere in the filesystem.
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var script_path_outside = game.tmp_prefix+"/git-hydra-script"
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var script_path = "/tmp/git-hydra-script"
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var script_path_outside = game.tmp_prefix_outside+"/git-hydra-script"
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var script_path_inside = game.tmp_prefix_inside+"/git-hydra-script"
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helpers.write_file(script_path_outside, script_content)
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game.global_shell.run("mkdir " + path)
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@ -176,7 +186,7 @@ func construct_repo(script_content, path):
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game.global_shell.run("git init")
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game.global_shell.run("git symbolic-ref HEAD refs/heads/main")
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# Read stdin from /dev/null so that interactive commands don't block.
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game.global_shell.run("bash "+script_path+" </dev/null")
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game.global_shell.run("bash "+script_path_inside+" </dev/null")
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func show_win_status():
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next_level_button.show()
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@ -22,6 +22,7 @@ _global_script_class_icons={
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config/name="git-hydra"
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run/main_scene="res://main.tscn"
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config/use_custom_user_dir=true
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[autoload]
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4
shell.gd
4
shell.gd
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@ -6,7 +6,7 @@ var _cwd
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#signal output(text)
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func _init():
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_cwd = "/tmp"
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_cwd = game.tmp_prefix_inside
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func cd(dir):
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_cwd = dir
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@ -30,7 +30,7 @@ func run(command):
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var hacky_command = ""
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for variable in env:
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hacky_command += "export %s='%s';" % [variable, env[variable]]
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hacky_command += "cd '%s';" % _cwd
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hacky_command += "cd '%s' || exit 1;" % _cwd
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hacky_command += command
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# Godot's OS.execute wraps each argument in double quotes before executing.
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@ -112,7 +112,7 @@ func editor_closed():
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input.grab_focus()
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func check_win_condition():
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if repository.shell.run("bash /tmp/win 2>/dev/null >/dev/null && echo yes || echo no") == "yes\n":
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if repository.shell.run("bash %s/win 2>/dev/null >/dev/null && echo yes || echo no" % game.tmp_prefix_inside) == "yes\n":
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main.show_win_status()
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func regenerate_completions_menu(new_text):
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@ -15,13 +15,13 @@ func _process(_delta):
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_client_connection = _server.take_connection()
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var length = _client_connection.get_u8()
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var filename = _client_connection.get_string(length)
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filename = filename.replace("/tmp/active/", "")
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filename = filename.replace("%s/active/" % game.tmp_prefix_inside, "")
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open(filename)
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func open(filename):
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path = filename
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var fixme_path = game.tmp_prefix+"/active/"
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var fixme_path = game.tmp_prefix_outside+"/active/"
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var content = helpers.read_file(fixme_path+filename)
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text = content
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@ -29,7 +29,7 @@ func open(filename):
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grab_focus()
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func save():
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var fixme_path = game.tmp_prefix+"/active/"
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var fixme_path = game.tmp_prefix_outside+"/active/"
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helpers.write_file(fixme_path+path, text)
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close()
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