mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-22 16:20:19 +01:00
Write win scripts for all levels (with a short, fun trip to quote hell)
This commit is contained in:
parent
2aefdf8391
commit
7c82381e8d
9 changed files with 50 additions and 18 deletions
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@ -1,7 +1,3 @@
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BLOB_COUNT=$(git cat-file --batch-check='%(objectname) %(objecttype)' --batch-all-objects | grep blob | wc -l)
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BLOB_COUNT=$(git cat-file --batch-check='%(objectname) %(objecttype)' --batch-all-objects | grep blob | wc -l)
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if [ "$BLOB_COUNT" -gt 2 ]; then
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test "$BLOB_COUNT" -gt 2
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exit 0
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else
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exit 1
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fi
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1
levels/02-tree/win
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1
levels/02-tree/win
Normal file
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@ -0,0 +1 @@
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git cat-file -p c099013035060f20e8d8f5db69e158213fbec519
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3
levels/03-commit/win
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3
levels/03-commit/win
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@ -0,0 +1,3 @@
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COMMIT_COUNT=$(git cat-file --batch-check='%(objectname) %(objecttype)' --batch-all-objects | grep commit | wc -l)
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test "$COMMIT_COUNT" -gt 0
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10
levels/04-parents/win
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10
levels/04-parents/win
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@ -0,0 +1,10 @@
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COMMITS=$(git cat-file --batch-check='%(objectname) %(objecttype)' --batch-all-objects | grep commit | cut -f1 -d" ")
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for COMMIT in $COMMITS; do
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echo a commit named $COMMIT
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if [ $(git rev-list $COMMIT | wc -l) -ge 3 ]; then
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exit 0
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fi
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done
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exit 1
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2
main.gd
2
main.gd
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@ -85,7 +85,7 @@ func load_level(id):
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dir.copy(win_script, win_script_target)
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dir.copy(win_script, win_script_target)
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func load_next_level():
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func load_next_level():
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current_level += 1
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current_level = (current_level + 1) % list_levels().size()
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load_level(current_level)
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load_level(current_level)
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func construct_repo(script, path):
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func construct_repo(script, path):
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@ -18,7 +18,6 @@ __meta__ = {
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}
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}
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[node name="Index" type="Label" parent="."]
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[node name="Index" type="Label" parent="."]
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visible = false
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margin_left = 32.0
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margin_left = 32.0
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margin_top = 80.0
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margin_top = 80.0
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margin_right = 375.079
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margin_right = 375.079
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@ -31,7 +30,6 @@ __meta__ = {
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}
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}
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[node name="IndexLabel" type="Label" parent="."]
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[node name="IndexLabel" type="Label" parent="."]
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visible = false
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margin_left = 21.0
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margin_left = 21.0
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margin_top = 65.0
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margin_top = 65.0
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margin_right = 377.0
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margin_right = 377.0
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16
shell.gd
16
shell.gd
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@ -32,6 +32,22 @@ func run(command):
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hacky_command += "cd '%s';" % _cwd
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hacky_command += "cd '%s';" % _cwd
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hacky_command += command
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hacky_command += command
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# Godot's OS.execute wraps each argument in double quotes before executing.
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# Because we want to be in a single-quote context, where nothing is evaluated,
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# we end those double quotes and start a single quoted string. For each single
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# quote appearing in our string, we close the single quoted string, and add
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# a double quoted string containing the single quote. Ooooof!
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#
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# Example: The string
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#
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# test 'fu' "bla" blubb
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#
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# becomes
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#
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# "'test '"'"'fu'"'"' "bla" blubb
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#
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hacky_command = '"\''+hacky_command.replace("'", "'\"'\"'")+'\'"'
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var output = game.exec(_shell_binary(), ["-c", hacky_command])
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var output = game.exec(_shell_binary(), ["-c", hacky_command])
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if debug:
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if debug:
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@ -57,5 +57,5 @@ func receive_output(text):
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output.text += text
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output.text += text
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func check_win_condition():
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func check_win_condition():
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if repo.shell.run("bash /tmp/win && echo yes || echo no") == "yes\n":
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if repo.shell.run("bash /tmp/win &>/dev/null && echo yes || echo no") == "yes\n":
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main.load_next_level()
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main.load_next_level()
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@ -11,14 +11,14 @@ content_margin_top = 10.0
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content_margin_bottom = 10.0
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content_margin_bottom = 10.0
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bg_color = Color( 0, 0, 0, 1 )
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bg_color = Color( 0, 0, 0, 1 )
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[sub_resource type="StyleBoxFlat" id=3]
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[sub_resource type="StyleBoxFlat" id=2]
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content_margin_left = 10.0
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content_margin_left = 10.0
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content_margin_right = 10.0
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content_margin_right = 10.0
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content_margin_top = 10.0
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content_margin_top = 10.0
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content_margin_bottom = 5.0
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content_margin_bottom = 5.0
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bg_color = Color( 0.0862745, 0.0862745, 0.0862745, 1 )
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bg_color = Color( 0.0862745, 0.0862745, 0.0862745, 1 )
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[sub_resource type="StyleBoxFlat" id=2]
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[sub_resource type="StyleBoxFlat" id=3]
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content_margin_left = 10.0
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content_margin_left = 10.0
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content_margin_right = 10.0
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content_margin_right = 10.0
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content_margin_top = 10.0
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content_margin_top = 10.0
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@ -43,7 +43,7 @@ __meta__ = {
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[node name="Output" type="RichTextLabel" parent="Control"]
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[node name="Output" type="RichTextLabel" parent="Control"]
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margin_right = 1920.0
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margin_right = 1920.0
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margin_bottom = 999.0
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margin_bottom = 979.0
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size_flags_vertical = 3
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size_flags_vertical = 3
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custom_styles/normal = SubResource( 1 )
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custom_styles/normal = SubResource( 1 )
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custom_fonts/normal_font = ExtResource( 1 )
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custom_fonts/normal_font = ExtResource( 1 )
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@ -51,18 +51,26 @@ scroll_following = true
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[node name="Button" parent="Control" instance=ExtResource( 4 )]
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[node name="Button" parent="Control" instance=ExtResource( 4 )]
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margin_left = 0.0
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margin_left = 0.0
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margin_top = 999.0
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margin_top = 979.0
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margin_right = 1920.0
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margin_right = 1920.0
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margin_bottom = 1019.0
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margin_bottom = 999.0
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text = "git commit --allow-empty"
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text = "git commit --allow-empty"
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align = 0
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align = 0
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[node name="Button5" parent="Control" instance=ExtResource( 4 )]
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[node name="Button5" parent="Control" instance=ExtResource( 4 )]
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margin_left = 0.0
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margin_left = 0.0
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margin_top = 999.0
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margin_right = 1920.0
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margin_bottom = 1019.0
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text = "echo $RANDOM | git hash-object -w --stdin"
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align = 0
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[node name="Button6" parent="Control" instance=ExtResource( 4 )]
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margin_left = 0.0
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margin_top = 1019.0
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margin_top = 1019.0
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margin_right = 1920.0
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margin_right = 1920.0
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margin_bottom = 1039.0
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margin_bottom = 1039.0
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text = "echo $RANDOM | git hash-object -w --stdin"
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text = "git update-index --add noises; git write-tree"
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align = 0
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align = 0
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[node name="Button2" parent="Control" instance=ExtResource( 4 )]
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[node name="Button2" parent="Control" instance=ExtResource( 4 )]
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@ -96,8 +104,8 @@ align = 0
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margin_top = 1039.0
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margin_top = 1039.0
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margin_right = 1920.0
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margin_right = 1920.0
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margin_bottom = 1080.0
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margin_bottom = 1080.0
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custom_styles/read_only = SubResource( 3 )
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custom_styles/read_only = SubResource( 2 )
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custom_styles/normal = SubResource( 2 )
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custom_styles/normal = SubResource( 3 )
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custom_fonts/font = ExtResource( 1 )
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custom_fonts/font = ExtResource( 1 )
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caret_blink = true
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caret_blink = true
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__meta__ = {
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__meta__ = {
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