Write win scripts for all levels (with a short, fun trip to quote hell)

This commit is contained in:
Sebastian Morr 2020-09-11 12:23:26 +02:00
parent 2aefdf8391
commit 7c82381e8d
9 changed files with 50 additions and 18 deletions

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@ -1,7 +1,3 @@
BLOB_COUNT=$(git cat-file --batch-check='%(objectname) %(objecttype)' --batch-all-objects | grep blob | wc -l) BLOB_COUNT=$(git cat-file --batch-check='%(objectname) %(objecttype)' --batch-all-objects | grep blob | wc -l)
if [ "$BLOB_COUNT" -gt 2 ]; then test "$BLOB_COUNT" -gt 2
exit 0
else
exit 1
fi

1
levels/02-tree/win Normal file
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@ -0,0 +1 @@
git cat-file -p c099013035060f20e8d8f5db69e158213fbec519

3
levels/03-commit/win Normal file
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@ -0,0 +1,3 @@
COMMIT_COUNT=$(git cat-file --batch-check='%(objectname) %(objecttype)' --batch-all-objects | grep commit | wc -l)
test "$COMMIT_COUNT" -gt 0

10
levels/04-parents/win Normal file
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@ -0,0 +1,10 @@
COMMITS=$(git cat-file --batch-check='%(objectname) %(objecttype)' --batch-all-objects | grep commit | cut -f1 -d" ")
for COMMIT in $COMMITS; do
echo a commit named $COMMIT
if [ $(git rev-list $COMMIT | wc -l) -ge 3 ]; then
exit 0
fi
done
exit 1

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@ -85,7 +85,7 @@ func load_level(id):
dir.copy(win_script, win_script_target) dir.copy(win_script, win_script_target)
func load_next_level(): func load_next_level():
current_level += 1 current_level = (current_level + 1) % list_levels().size()
load_level(current_level) load_level(current_level)
func construct_repo(script, path): func construct_repo(script, path):

View file

@ -18,7 +18,6 @@ __meta__ = {
} }
[node name="Index" type="Label" parent="."] [node name="Index" type="Label" parent="."]
visible = false
margin_left = 32.0 margin_left = 32.0
margin_top = 80.0 margin_top = 80.0
margin_right = 375.079 margin_right = 375.079
@ -31,7 +30,6 @@ __meta__ = {
} }
[node name="IndexLabel" type="Label" parent="."] [node name="IndexLabel" type="Label" parent="."]
visible = false
margin_left = 21.0 margin_left = 21.0
margin_top = 65.0 margin_top = 65.0
margin_right = 377.0 margin_right = 377.0

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@ -32,6 +32,22 @@ func run(command):
hacky_command += "cd '%s';" % _cwd hacky_command += "cd '%s';" % _cwd
hacky_command += command hacky_command += command
# Godot's OS.execute wraps each argument in double quotes before executing.
# Because we want to be in a single-quote context, where nothing is evaluated,
# we end those double quotes and start a single quoted string. For each single
# quote appearing in our string, we close the single quoted string, and add
# a double quoted string containing the single quote. Ooooof!
#
# Example: The string
#
# test 'fu' "bla" blubb
#
# becomes
#
# "'test '"'"'fu'"'"' "bla" blubb
#
hacky_command = '"\''+hacky_command.replace("'", "'\"'\"'")+'\'"'
var output = game.exec(_shell_binary(), ["-c", hacky_command]) var output = game.exec(_shell_binary(), ["-c", hacky_command])
if debug: if debug:

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@ -57,5 +57,5 @@ func receive_output(text):
output.text += text output.text += text
func check_win_condition(): func check_win_condition():
if repo.shell.run("bash /tmp/win && echo yes || echo no") == "yes\n": if repo.shell.run("bash /tmp/win &>/dev/null && echo yes || echo no") == "yes\n":
main.load_next_level() main.load_next_level()

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@ -11,14 +11,14 @@ content_margin_top = 10.0
content_margin_bottom = 10.0 content_margin_bottom = 10.0
bg_color = Color( 0, 0, 0, 1 ) bg_color = Color( 0, 0, 0, 1 )
[sub_resource type="StyleBoxFlat" id=3] [sub_resource type="StyleBoxFlat" id=2]
content_margin_left = 10.0 content_margin_left = 10.0
content_margin_right = 10.0 content_margin_right = 10.0
content_margin_top = 10.0 content_margin_top = 10.0
content_margin_bottom = 5.0 content_margin_bottom = 5.0
bg_color = Color( 0.0862745, 0.0862745, 0.0862745, 1 ) bg_color = Color( 0.0862745, 0.0862745, 0.0862745, 1 )
[sub_resource type="StyleBoxFlat" id=2] [sub_resource type="StyleBoxFlat" id=3]
content_margin_left = 10.0 content_margin_left = 10.0
content_margin_right = 10.0 content_margin_right = 10.0
content_margin_top = 10.0 content_margin_top = 10.0
@ -43,7 +43,7 @@ __meta__ = {
[node name="Output" type="RichTextLabel" parent="Control"] [node name="Output" type="RichTextLabel" parent="Control"]
margin_right = 1920.0 margin_right = 1920.0
margin_bottom = 999.0 margin_bottom = 979.0
size_flags_vertical = 3 size_flags_vertical = 3
custom_styles/normal = SubResource( 1 ) custom_styles/normal = SubResource( 1 )
custom_fonts/normal_font = ExtResource( 1 ) custom_fonts/normal_font = ExtResource( 1 )
@ -51,18 +51,26 @@ scroll_following = true
[node name="Button" parent="Control" instance=ExtResource( 4 )] [node name="Button" parent="Control" instance=ExtResource( 4 )]
margin_left = 0.0 margin_left = 0.0
margin_top = 999.0 margin_top = 979.0
margin_right = 1920.0 margin_right = 1920.0
margin_bottom = 1019.0 margin_bottom = 999.0
text = "git commit --allow-empty" text = "git commit --allow-empty"
align = 0 align = 0
[node name="Button5" parent="Control" instance=ExtResource( 4 )] [node name="Button5" parent="Control" instance=ExtResource( 4 )]
margin_left = 0.0 margin_left = 0.0
margin_top = 999.0
margin_right = 1920.0
margin_bottom = 1019.0
text = "echo $RANDOM | git hash-object -w --stdin"
align = 0
[node name="Button6" parent="Control" instance=ExtResource( 4 )]
margin_left = 0.0
margin_top = 1019.0 margin_top = 1019.0
margin_right = 1920.0 margin_right = 1920.0
margin_bottom = 1039.0 margin_bottom = 1039.0
text = "echo $RANDOM | git hash-object -w --stdin" text = "git update-index --add noises; git write-tree"
align = 0 align = 0
[node name="Button2" parent="Control" instance=ExtResource( 4 )] [node name="Button2" parent="Control" instance=ExtResource( 4 )]
@ -96,8 +104,8 @@ align = 0
margin_top = 1039.0 margin_top = 1039.0
margin_right = 1920.0 margin_right = 1920.0
margin_bottom = 1080.0 margin_bottom = 1080.0
custom_styles/read_only = SubResource( 3 ) custom_styles/read_only = SubResource( 2 )
custom_styles/normal = SubResource( 2 ) custom_styles/normal = SubResource( 3 )
custom_fonts/font = ExtResource( 1 ) custom_fonts/font = ExtResource( 1 )
caret_blink = true caret_blink = true
__meta__ = { __meta__ = {