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https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-03 19:04:40 +01:00
Cache various shell commands in the repo
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parent
fe97283ddb
commit
80c50bdc81
2 changed files with 18 additions and 13 deletions
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@ -55,7 +55,7 @@ func update():
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var head_files
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var index_files
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if repository.there_is_a_git():
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if repository.there_is_a_git_cache:
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# Files in the HEAD commit.
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head_files = Array(repository.shell.run("git ls-tree --name-only -r HEAD 2> /dev/null || true").split("\n"))
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# The last entry is an empty string, remove it.
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@ -116,7 +116,7 @@ func update():
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grid.add_child(item)
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FileBrowserMode.INDEX:
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#var is_visible = false
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if repository and repository.there_is_a_git():
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if repository and repository.there_is_a_git_cache:
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var deleted_files = Array(repository.shell.run("git status -s | grep '^D' | sed 's/^...//'").split("\n"))
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# The last entries are empty strings, remove them.
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@ -18,6 +18,11 @@ var shell = Shell.new()
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var objects = {}
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var mouse_inside = false
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# Used for caching.
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var all_objects_cache
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var all_refs_cache
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var there_is_a_git_cache
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# We use this for a heuristic of when to hide trees and blobs.
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var _commit_count = 0
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@ -46,8 +51,8 @@ func there_is_a_git():
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return shell.run("test -d .git && echo yes || echo no") == "yes\n"
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func update_everything():
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print("update_everything()")
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if there_is_a_git():
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there_is_a_git_cache = there_is_a_git()
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if there_is_a_git_cache:
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update_head()
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update_refs()
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update_objects()
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@ -84,10 +89,10 @@ func random_position():
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return Vector2(rand_range(0, rect_size.x), rand_range(0, rect_size.y))
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func update_objects():
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var all = all_objects()
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all_objects_cache = all_objects()
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# Create new objects, if necessary.
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for o in all:
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for o in all_objects_cache:
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if objects.has(o):
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continue
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@ -127,7 +132,7 @@ func update_objects():
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objects[o] = n
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func update_node_positions():
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if there_is_a_git():
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if there_is_a_git_cache:
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var graph_text = shell.run("git log --graph --oneline --all --no-abbrev")
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var graph_lines = Array(graph_text.split("\n"))
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graph_lines.pop_back()
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@ -141,7 +146,7 @@ func update_node_positions():
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var regex_match = hash_regex.search(line)
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objects[regex_match.get_string()].position = Vector2((graph_lines.size()-line_count) * 100 + 500, star_idx * 100 + 500)
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for ref in all_refs():
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for ref in all_refs_cache:
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var target_reference = objects[ref].children.keys()[0]
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var target = objects[target_reference]
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objects[ref].position = Vector2(target.position.x ,target.position.y - 100)
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@ -151,8 +156,9 @@ func update_node_positions():
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var target = objects[target_reference]
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objects["HEAD"].position = Vector2(target.position.x ,target.position.y - 100)
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func update_refs():
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for r in all_refs():
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func update_refs():
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all_refs_cache = all_refs()
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for r in all_refs_cache:
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if not objects.has(r):
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var n = node.instance()
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n.id = r
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@ -311,11 +317,10 @@ func set_editable_path(editable):
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path_node.visible = editable
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func remove_gone_stuff():
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# FIXME: Cache the result of all_objects.
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var all = {}
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for o in all_objects():
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for o in all_objects_cache:
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all[o] = ""
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for o in all_refs():
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for o in all_refs_cache:
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all[o] = ""
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all["HEAD"] = ""
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# Delete objects, if they disappeared.
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