Reload button for level sequence. Order tag levels.

This commit is contained in:
blinry 2021-01-05 13:27:52 +01:00
parent aef7882dcb
commit 82b8e8f458
3 changed files with 30 additions and 8 deletions

4
levels/tags/sequence Normal file
View file

@ -0,0 +1,4 @@
add-tag
remove-tag
add-tag-later
remote-tag

View file

@ -3,6 +3,21 @@ extends Control
onready var level_list = $ScrollContainer/MarginContainer/Levels
func _ready():
reload()
func load(chapter_id, level_id):
game.current_chapter = chapter_id
game.current_level = level_id
get_tree().change_scene("res://scenes/main.tscn")
func back():
get_tree().change_scene("res://scenes/title.tscn")
func reload():
for child in level_list.get_children():
child.queue_free()
var chapter_id = 0
levels.reload()
@ -25,11 +40,3 @@ func _ready():
level_id += 1
chapter_id += 1
func load(chapter_id, level_id):
game.current_chapter = chapter_id
game.current_level = level_id
get_tree().change_scene("res://scenes/main.tscn")
func back():
get_tree().change_scene("res://scenes/title.tscn")

View file

@ -42,4 +42,15 @@ text = "Back"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button2" type="Button" parent="."]
margin_left = 138.588
margin_top = 59.3009
margin_right = 226.588
margin_bottom = 98.3009
text = "Reload"
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="Button" to="." method="back"]
[connection signal="pressed" from="Button2" to="." method="reload"]