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https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-20 16:20:18 +01:00
Fix opening things in file browser, fix [code] highlighting
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parent
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commit
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12 changed files with 29 additions and 100 deletions
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@ -27,7 +27,7 @@ func update():
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func _on_item_selected():
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var item = $FileTree.get_selected()
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var file_path = item.get_text(0)
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shell.run("%s/fake-editor-noblock %s" % [game.tmp_prefix_inside, file_path])
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func very_best_sort(a,b):
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5
level.gd
5
level.gd
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@ -66,8 +66,9 @@ func load(path):
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# Surround all lines indented with four spaces with [code] tags.
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var monospace_regex = RegEx.new()
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monospace_regex.compile("\n (.*)\n")
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description = monospace_regex.sub(description, "\n [code]$1[/code]\n", true)
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monospace_regex.compile("\\n ([^\\n]*)")
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description = monospace_regex.sub(description, "\n [code]$1[/code]", true)
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print(description)
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func construct():
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for r in repos:
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@ -1,28 +0,0 @@
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title = "fu"
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[description]
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So you've been working on a project for a while, and decide you want to put it in a Git repository.
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Here's how to do it! First, you initialize a new Git repository in your current directory:
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git init
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Then say that you want to record the current state of all files:
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git add .
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And then you make a commit, which gives the current state a description, a date, and your name:
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git commit
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[setup]
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mkdir recipes
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echo -e "blueberries\nflour" > recipes/blueberry_cake.txt
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echo -e "water\ncarrots" > recipes/carrot soup.txt
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echo "Very good recipes!" > README.md
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[win]
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test "$(git rev-parse HEAD^{tree})" = 1e02e3151284d0e22cd9b07ca5c5dbae2f3cb521
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@ -1,32 +0,0 @@
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title = A pull and a conflict
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author = blinry
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[description]
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You want to push your new commits to the server, but someone has already pushed their own changes.
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In this situation, you need to pull first! Try that here - you'll have to resolve a merge conflict. Push your changes afterwards.
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[congrats]
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Good job! Here's some additional info: banana!
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[setup yours]
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echo fu > file
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git add .
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git commit -m "Initial commit"
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git push
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echo fi > file
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git commit -a -m "Fi is good"
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[setup origin]
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echo fa > file
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git add .
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git commit -a -m "Fa is good"
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[win origin]
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test "$(git rev-parse HEAD^1^)" = "$(git rev-parse HEAD^2^)"
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@ -1,20 +0,0 @@
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description = Rebase all branches on top of the main branch, so that the commits are in alphabetical order, and then point the main branch to the top commit.
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[setup]
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git commit --allow-empty -m A
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git commit --allow-empty -m B
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git commit --allow-empty -m C
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git switch -c side1 main~1
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git commit --allow-empty -m D
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git commit --allow-empty -m E
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git switch -c side2 main~2
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git commit --allow-empty -m F
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git checkout main
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[win]
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diff <(git log --pretty=%s main) <(echo -e "F\nE\nD\nC\nB\nA")
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@ -1,8 +0,0 @@
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[setup local]
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git commit --allow-empty -m "1"
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git commit --allow-empty -m "2"
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git commit --allow-empty -m "3"
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git push
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[setup origin]
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@ -1 +1,3 @@
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sandbox
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motivation
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setup
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restore
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8
main.gd
8
main.gd
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@ -26,21 +26,21 @@ func _ready():
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helpers.crash("Could not change to sandbox scene")
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return
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current_chapter = 0
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current_chapter = 2
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current_level = 0
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# Initialize level select.
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level_select.connect("item_selected", self, "load_level")
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repopulate_levels()
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level_select.select(0)
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level_select.select(current_level)
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# Initialize chapter select.
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chapter_select.connect("item_selected", self, "load_chapter")
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repopulate_chapters()
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chapter_select.select(0)
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chapter_select.select(current_chapter)
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# Load first chapter.
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load_chapter(0)
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load_chapter(current_chapter)
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input.grab_focus()
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func load_chapter(id):
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@ -1,14 +1,16 @@
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#!/usr/bin/env perl
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use IO::Socket;
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use File::Spec;
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$socket = IO::Socket::INET->new(PeerAddr => "127.0.0.1",
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PeerPort => 1234,
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Proto => "tcp",
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Type => SOCK_STREAM);
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# Send the length of the first argument as a byte.
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$socket->send(chr(length($ARGV[0])));
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# Send the first argument as a string.
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$socket->send($ARGV[0]);
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my $absolute_path = File::Spec->rel2abs($ARGV[0]);
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# Send the length of string as a byte.
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$socket->send(chr(length($absolute_path)));
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# Send the first argument as a string.
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$socket->send($absolute_path);
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@ -208,3 +208,6 @@ func _completion_selected():
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#completions.hide()
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input.grab_focus()
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input.caret_position = input.text.length()
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func editor_saved():
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emit_signal("command_done")
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@ -131,4 +131,5 @@ __meta__ = {
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[connection signal="text_changed" from="Rows/InputLine/Input" to="." method="_input_changed"]
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[connection signal="text_entered" from="Rows/InputLine/Input" to="." method="send_command"]
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[connection signal="pressed" from="ClearButton" to="." method="clear"]
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[connection signal="saved" from="TextEditor" to="." method="editor_saved"]
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[connection signal="data_received" from="TCPServer" to="." method="receive_output"]
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@ -1,5 +1,7 @@
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extends TextEdit
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signal saved
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var path
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var _server
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@ -30,7 +32,13 @@ func open(filename):
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func save():
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var fixme_path = game.tmp_prefix_outside+"repos/"
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# Add a newline to the end of the file if there is none.
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if text.length() > 0 and text.substr(text.length()-1, 1) != "\n":
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text += "\n"
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helpers.write_file(fixme_path+path, text)
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emit_signal("saved")
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close()
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func close():
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