mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-15 19:04:57 +01:00
Attempt to fix the Linux export
The exported version still doesn't run for some reason?
This commit is contained in:
parent
e2764bef24
commit
8e70be0b93
4 changed files with 22 additions and 8 deletions
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@ -5,7 +5,7 @@ platform="Linux/X11"
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runnable=true
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runnable=true
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custom_features=""
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custom_features=""
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export_filter="all_resources"
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export_filter="all_resources"
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include_filter=""
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include_filter="levels/*, scripts/*"
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exclude_filter=""
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exclude_filter=""
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export_path=""
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export_path=""
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patch_list=PoolStringArray( )
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patch_list=PoolStringArray( )
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@ -20,6 +20,7 @@ texture_format/etc=false
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texture_format/etc2=false
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texture_format/etc2=false
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texture_format/no_bptc_fallbacks=true
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texture_format/no_bptc_fallbacks=true
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binary_format/64_bits=true
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binary_format/64_bits=true
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binary_format/embed_pck=false
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custom_template/release=""
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custom_template/release=""
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custom_template/debug=""
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custom_template/debug=""
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@ -30,7 +31,7 @@ platform="Mac OSX"
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runnable=true
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runnable=true
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custom_features=""
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custom_features=""
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export_filter="all_resources"
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export_filter="all_resources"
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include_filter=""
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include_filter="levels/*, scripts/*"
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exclude_filter=""
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exclude_filter=""
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export_path=""
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export_path=""
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patch_list=PoolStringArray( )
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patch_list=PoolStringArray( )
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@ -39,8 +40,8 @@ script_encryption_key=""
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[preset.1.options]
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[preset.1.options]
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custom_package/debug=""
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custom_template/debug=""
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custom_package/release=""
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custom_template/release=""
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application/name="Untitled Game"
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application/name="Untitled Game"
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application/info=""
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application/info=""
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application/icon=""
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application/icon=""
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@ -50,6 +51,8 @@ application/short_version="1.0"
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application/version="1.0"
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application/version="1.0"
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application/copyright=""
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application/copyright=""
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display/high_res=false
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display/high_res=false
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privacy/camera_usage_description=""
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privacy/microphone_usage_description=""
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texture_format/s3tc=true
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texture_format/s3tc=true
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texture_format/etc=false
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texture_format/etc=false
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texture_format/etc2=false
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texture_format/etc2=false
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@ -61,7 +64,7 @@ platform="Windows Desktop"
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runnable=true
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runnable=true
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custom_features=""
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custom_features=""
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export_filter="all_resources"
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export_filter="all_resources"
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include_filter=""
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include_filter="levels/*, scripts/*"
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exclude_filter=""
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exclude_filter=""
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export_path=""
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export_path=""
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patch_list=PoolStringArray( )
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patch_list=PoolStringArray( )
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@ -76,8 +79,17 @@ texture_format/etc=false
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texture_format/etc2=false
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texture_format/etc2=false
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texture_format/no_bptc_fallbacks=true
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texture_format/no_bptc_fallbacks=true
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binary_format/64_bits=true
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binary_format/64_bits=true
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binary_format/embed_pck=false
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custom_template/release=""
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custom_template/release=""
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custom_template/debug=""
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custom_template/debug=""
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codesign/enable=false
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codesign/identity=""
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codesign/password=""
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PoolStringArray( )
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application/icon=""
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application/icon=""
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application/file_version=""
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application/file_version=""
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application/product_version=""
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application/product_version=""
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@ -94,7 +106,7 @@ platform="HTML5"
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runnable=true
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runnable=true
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custom_features=""
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custom_features=""
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export_filter="all_resources"
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export_filter="all_resources"
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include_filter=""
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include_filter="levels/*, scripts/*"
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exclude_filter=""
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exclude_filter=""
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export_path=""
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export_path=""
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patch_list=PoolStringArray( )
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patch_list=PoolStringArray( )
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1
game.gd
1
game.gd
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@ -52,6 +52,7 @@ func sh(command, wd="/tmp/"):
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return output[0]
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return output[0]
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func read_file(path):
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func read_file(path):
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print("read "+path)
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var file = File.new()
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var file = File.new()
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file.open(path, File.READ)
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file.open(path, File.READ)
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var content = file.get_as_text()
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var content = file.get_as_text()
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3
main.gd
3
main.gd
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@ -26,6 +26,7 @@ func _ready():
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input.grab_focus()
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input.grab_focus()
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func list_levels():
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func list_levels():
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return ["01-blob", "02-tree", "03-commit", "04-parents"]
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var levels = []
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var levels = []
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var dir = Directory.new()
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var dir = Directory.new()
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dir.open("levels")
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dir.open("levels")
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@ -48,7 +49,7 @@ func load_level(id):
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var level = levels[id]
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var level = levels[id]
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var cwd = game.run("pwd")
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var cwd = game.run("pwd")
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var tmp_prefix = "/tmp/"
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var tmp_prefix = "/tmp/"
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var level_prefix = cwd+"/levels/"
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var level_prefix = "res://levels/"
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var goal_repository_path = tmp_prefix+"goal/"
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var goal_repository_path = tmp_prefix+"goal/"
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var active_repository_path = tmp_prefix+"active/"
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var active_repository_path = tmp_prefix+"active/"
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@ -15,7 +15,7 @@ _global_script_class_icons={
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[application]
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[application]
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config/name="Untitled Game"
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config/name="git-hydra"
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run/main_scene="res://main.tscn"
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run/main_scene="res://main.tscn"
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[autoload]
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[autoload]
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