mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-12-22 20:32:38 +01:00
Fix warnings
This commit is contained in:
parent
2dc04b1682
commit
8f70770107
9 changed files with 19 additions and 52 deletions
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@ -35,8 +35,6 @@ func _process(delta):
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if hovered and not dragged:
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if hovered and not dragged:
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target_scale = 1.5
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target_scale = 1.5
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var speed = 5
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scale = lerp(scale, Vector2(target_scale, target_scale), 10*delta)
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scale = lerp(scale, Vector2(target_scale, target_scale), 10*delta)
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func _unhandled_input(event):
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func _unhandled_input(event):
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@ -107,13 +105,13 @@ func dropped_on(other):
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# else:
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# else:
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# _first_argument = other.id
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# _first_argument = other.id
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func try_play(command):
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func try_play(full_command):
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if game.energy >= energy:
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if game.energy >= energy:
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$PlaySound.play()
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$PlaySound.play()
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var particles = preload("res://scenes/card_particles.tscn").instance()
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var particles = preload("res://scenes/card_particles.tscn").instance()
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particles.position = position
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particles.position = position
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get_parent().add_child(particles)
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get_parent().add_child(particles)
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$"../../..".terminal.send_command(command)
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$"../../..".terminal.send_command(full_command)
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buuurn()
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buuurn()
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game.energy -= energy
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game.energy -= energy
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else:
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else:
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@ -126,37 +126,14 @@ var cards = [
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]
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]
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func _ready():
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func _ready():
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# var path = game.tmp_prefix_inside+"/repos/sandbox/"
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# helpers.careful_delete(path)
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#
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# game.global_shell.run("mkdir " + path)
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# game.global_shell.cd(path)
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# game.global_shell.run("git init")
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# game.global_shell.run("git remote add origin ../remote")
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# $Repository.path = path
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# $Terminal.repository = $Repository
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#
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# var path2 = game.tmp_prefix_inside+"/repos/remote/"
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# helpers.careful_delete(path2)
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#
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# game.global_shell.run("mkdir " + path2)
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# game.global_shell.cd(path2)
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# game.global_shell.run("git init")
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# game.global_shell.run("git config receive.denyCurrentBranch ignore")
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# $RepositoryRemote.path = path2
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redraw_all_cards()
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redraw_all_cards()
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arrange_cards()
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arrange_cards()
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pass
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pass
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func _process(delta):
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func _process(_delta):
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if $Energy:
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if $Energy:
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$Energy.text = str(game.energy)
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$Energy.text = str(game.energy)
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#func _update_repo():
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# $Repository.update_everything()
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# $RepositoryRemote.update_everything()
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func draw_rand_card():
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func draw_rand_card():
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var deck = []
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var deck = []
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@ -164,7 +141,7 @@ func draw_rand_card():
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deck.push_back(card)
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deck.push_back(card)
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# We want a lot of commit and checkout cards!
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# We want a lot of commit and checkout cards!
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for i in range(5):
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for _i in range(5):
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deck.push_back(cards[0])
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deck.push_back(cards[0])
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deck.push_back(cards[1])
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deck.push_back(cards[1])
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@ -15,5 +15,4 @@ func _input(event):
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if event is InputEventMouseButton:
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if event is InputEventMouseButton:
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if event.button_index == BUTTON_LEFT and !event.pressed and hovered:
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if event.button_index == BUTTON_LEFT and !event.pressed and hovered:
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if game.dragged_object:
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if game.dragged_object:
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print(game.dragged_object)
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game.dragged_object.dropped_on($"..")
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game.dragged_object.dropped_on($"..")
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@ -1,7 +1,6 @@
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extends Node
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extends Node
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var tmp_prefix_outside = _tmp_prefix_outside()
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var tmp_prefix = OS.get_user_data_dir() + "/tmp/"
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var tmp_prefix_inside = _tmp_prefix_inside()
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var global_shell
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var global_shell
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var fake_editor
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var fake_editor
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@ -13,11 +12,11 @@ var state = {}
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func _ready():
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func _ready():
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var dir = Directory.new()
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var dir = Directory.new()
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var repo_dir = tmp_prefix_outside+"repos/"
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var repo_dir = tmp_prefix+"repos/"
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if not dir.dir_exists(tmp_prefix_outside):
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if not dir.dir_exists(tmp_prefix):
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var err = dir.make_dir(tmp_prefix_outside)
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var err = dir.make_dir(tmp_prefix)
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if err != OK:
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if err != OK:
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helpers.crash("Could not create temporary directory %s." % tmp_prefix_outside)
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helpers.crash("Could not create temporary directory %s." % tmp_prefix)
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if not dir.dir_exists(repo_dir):
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if not dir.dir_exists(repo_dir):
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var err = dir.make_dir(repo_dir)
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var err = dir.make_dir(repo_dir)
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if err != OK:
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if err != OK:
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@ -53,15 +52,9 @@ func load_state():
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func copy_file_to_game_env(filename):
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func copy_file_to_game_env(filename):
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# Copy fake-editor to tmp directory (because the original might be in a .pck file).
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# Copy fake-editor to tmp directory (because the original might be in a .pck file).
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var file_outside = tmp_prefix_outside + filename
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var file_outside = tmp_prefix + filename
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var file_inside = tmp_prefix_inside + filename
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var file_inside = tmp_prefix + filename
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var content = helpers.read_file("res://scripts/"+filename)
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var content = helpers.read_file("res://scripts/"+filename)
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helpers.write_file(file_outside, content)
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helpers.write_file(file_outside, content)
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global_shell.run("chmod u+x " + '"'+file_inside+'"')
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global_shell.run("chmod u+x " + '"'+file_inside+'"')
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return file_inside
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return file_inside
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func _tmp_prefix_inside():
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return OS.get_user_data_dir() + "/tmp/"
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func _tmp_prefix_outside():
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return "user://tmp/"
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@ -84,7 +84,7 @@ func careful_delete(path_inside):
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if path_inside.substr(0,expected_prefix.length()) != expected_prefix:
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if path_inside.substr(0,expected_prefix.length()) != expected_prefix:
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helpers.crash("Refusing to delete directory %s that does not start with %s" % [path_inside, expected_prefix])
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helpers.crash("Refusing to delete directory %s that does not start with %s" % [path_inside, expected_prefix])
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else:
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else:
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game.global_shell.cd(game.tmp_prefix_inside)
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game.global_shell.cd(game.tmp_prefix)
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game.global_shell.run("rm -rf '%s'" % path_inside)
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game.global_shell.run("rm -rf '%s'" % path_inside)
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func parse(file):
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func parse(file):
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@ -63,7 +63,7 @@ func load(path):
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helpers.crash("Level %s does not exist." % path)
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helpers.crash("Level %s does not exist." % path)
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for repo in repos:
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for repo in repos:
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repos[repo].path = game.tmp_prefix_inside+"repos/%s/" % repo
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repos[repo].path = game.tmp_prefix+"repos/%s/" % repo
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repos[repo].slug = repo
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repos[repo].slug = repo
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# Surround all lines indented with four spaces with [code] tags.
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# Surround all lines indented with four spaces with [code] tags.
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@ -15,7 +15,7 @@ func _ready():
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helpers.crash("Directory %s does not exist" % args["sandbox"])
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helpers.crash("Directory %s does not exist" % args["sandbox"])
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if path == null:
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if path == null:
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path = game.tmp_prefix_inside+"/repos/sandbox/"
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path = game.tmp_prefix+"/repos/sandbox/"
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helpers.careful_delete(path)
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helpers.careful_delete(path)
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game.global_shell.run("mkdir " + path)
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game.global_shell.run("mkdir " + path)
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@ -7,7 +7,7 @@ var _cwd
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var _os = OS.get_name()
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var _os = OS.get_name()
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func _init():
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func _init():
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_cwd = game.tmp_prefix_inside
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_cwd = game.tmp_prefix
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func cd(dir):
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func cd(dir):
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_cwd = dir
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_cwd = dir
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@ -58,7 +58,7 @@ func run(command, crash_on_fail=true):
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# On Windows, if the command contains a newline (even if inside a string),
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# On Windows, if the command contains a newline (even if inside a string),
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# execution will end. To avoid that, we first write the command to a file,
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# execution will end. To avoid that, we first write the command to a file,
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# and run that file with bash.
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# and run that file with bash.
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var script_path = game.tmp_prefix_inside + "command" + str(randi())
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var script_path = game.tmp_prefix + "command" + str(randi())
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helpers.write_file(script_path, hacky_command)
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helpers.write_file(script_path, hacky_command)
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result = helpers.exec(_shell_binary(), [script_path], crash_on_fail)
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result = helpers.exec(_shell_binary(), [script_path], crash_on_fail)
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else:
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else:
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@ -17,7 +17,7 @@ func _process(_delta):
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_client_connection = _server.take_connection()
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_client_connection = _server.take_connection()
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var length = _client_connection.get_u8()
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var length = _client_connection.get_u8()
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var filename = _client_connection.get_string(length)
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var filename = _client_connection.get_string(length)
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filename = filename.replace("%srepos/" % game.tmp_prefix_inside, "")
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filename = filename.replace("%srepos/" % game.tmp_prefix, "")
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open(filename)
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open(filename)
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func _input(event):
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func _input(event):
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@ -27,7 +27,7 @@ func _input(event):
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func open(filename):
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func open(filename):
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path = filename
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path = filename
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var fixme_path = game.tmp_prefix_outside+"repos/"
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var fixme_path = game.tmp_prefix+"repos/"
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var content = helpers.read_file(fixme_path+filename)
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var content = helpers.read_file(fixme_path+filename)
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text = content
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text = content
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@ -36,7 +36,7 @@ func open(filename):
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func save():
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func save():
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if visible:
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if visible:
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var fixme_path = game.tmp_prefix_outside+"repos/"
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var fixme_path = game.tmp_prefix+"repos/"
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# Add a newline to the end of the file if there is none.
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# Add a newline to the end of the file if there is none.
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if text.length() > 0 and text.substr(text.length()-1, 1) != "\n":
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if text.length() > 0 and text.substr(text.length()-1, 1) != "\n":
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