Fix typos

This commit is contained in:
Marcel Ribeiro-Dantas 2024-02-12 00:54:11 -03:00 committed by blinry
parent ce9fcda773
commit 9da0bd1fbd
4 changed files with 4 additions and 4 deletions

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@ -21,7 +21,7 @@ Wanna build your own level? Great! Here's how to do it:
1. Run the game the easiest way to do so is to run `godot scenes/main.tscn` from the project directory. 1. Run the game the easiest way to do so is to run `godot scenes/main.tscn` from the project directory.
1. Get a bit familiar with the levels which are currently there. 1. Get a bit familiar with the levels which are currently there.
1. Take a look into the `levels` directory. It's split into chapters, and each level is a file. 1. Take a look into the `levels` directory. It's split into chapters, and each level is a file.
1. Make a copy of an existing level or start writing your own. See the documention of the format below. 1. Make a copy of an existing level or start writing your own. See the documentation of the format below.
1. Write and test your level. If you're happy with it, feel free to send it to us in a pull request! <3 1. Write and test your level. If you're happy with it, feel free to send it to us in a pull request! <3
### Level format ### Level format

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@ -35,4 +35,4 @@ test "$(git show main^:c)" != "c"
[congrats] [congrats]
Well done! Try tavelling between the commits using `git checkout`, so you can look at their contents again! Well done! Try travelling between the commits using `git checkout`, so you can look at their contents again!

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@ -39,7 +39,7 @@ git add recipe
[win] [win]
# Did you resolve the confict and commit? # Did you resolve the conflict and commit?
{ git show HEAD | grep "Flour"; } && { git show HEAD | grep "Salt"; } { git show HEAD | grep "Flour"; } && { git show HEAD | grep "Salt"; }
# Did you clear stash stack? # Did you clear stash stack?

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@ -74,7 +74,7 @@ func shell_received(text):
func _notification(what): func _notification(what):
if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST: if what == MainLoop.NOTIFICATION_WM_QUIT_REQUEST:
#get_tree().quit() # default behavio #get_tree().quit() # default behavior
get_tree().change_scene("res://scenes/survey.tscn") get_tree().change_scene("res://scenes/survey.tscn")