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Badges when you don't use cards
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parent
e87e29a3ed
commit
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10 changed files with 278 additions and 12 deletions
scenes
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@ -32,16 +32,28 @@ func reload():
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level_list.add_child(l)
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for level in chapter.levels:
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var hb = HBoxContainer.new()
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var b = Button.new()
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b.text = level.title
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b.align = HALIGN_LEFT
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b.size_flags_horizontal = SIZE_EXPAND_FILL
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b.connect("pressed", self, "load", [chapter_id, level_id])
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var slug = chapter.slug + "/" + level.slug
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if slug in game.state["solved_levels"]:
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b.set("custom_colors/font_color", Color(0.1, 0.8, 0.1, 1))
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b.set("custom_colors/font_color_hover", Color(0.1, 0.8, 0.1, 1))
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b.set("custom_colors/font_color_pressed", Color(0.1, 0.8, 0.1, 1))
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level_list.add_child(b)
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hb.add_child(b)
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#
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var badge = preload("res://scenes/cli_badge.tscn").instance()
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hb.add_child(badge)
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badge.active = slug in game.state["cli_badge"]
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badge.sparkling = false
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level_list.add_child(hb)
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level_id += 1
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chapter_id += 1
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