Restructuring of goal/start scripts

This commit is contained in:
bleeptrack 2020-09-15 12:36:22 +02:00
parent 34b24344d4
commit b84bb48004
11 changed files with 35 additions and 41 deletions

17
game.gd
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@ -11,18 +11,23 @@ func _ready():
# Copy fake-editor to tmp directory (because the original might be in a .pck file).
var fake_editor_outside = tmp_prefix + "fake-editor"
fake_editor = "/tmp/fake-editor"
var content = game.read_file("res://scripts/fake-editor")
var content = game.read_file("res://scripts/fake-editor", "")
if content.empty():
push_error("fake-editor could not be read.")
write_file(fake_editor_outside, content)
global_shell.run("chmod u+x " + fake_editor)
func read_file(path):
func read_file(path, fallback_string):
if debug_file_io:
print("reading " + path)
var file = File.new()
file.open(path, File.READ)
var content = file.get_as_text()
file.close()
return content
var open_status = file.open(path, File.READ)
if open_status == OK:
var content = file.get_as_text()
file.close()
return content
else:
return fallback_string
func write_file(path, content):
if debug_file_io:

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@ -1,4 +1,3 @@
echo 'meow' > noises
git update-index --add noises
git write-tree

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@ -1,7 +1 @@
touch empty_file
git add .
git write-tree
git commit-tree 3185 -m 'Clever commit message'
rm empty_file
git update-index --remove empty_file

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@ -1,4 +1,3 @@
git write-tree
FIRST_COMMIT=$(git commit-tree 4b82 -m 'First commit :O')
SECOND_COMMIT=$(git commit-tree 4b82 -p $FIRST_COMMIT -m 'Second commit :D')
THIRD_COMMIT=$(git commit-tree 4b82 -p $SECOND_COMMIT -m 'Third commit \o/')

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@ -1,10 +1,3 @@
echo hello > hello
echo world > world
BLOB1=$(git hash-object -w hello)
BLOB2=$(git hash-object -w world)
git add .
TREE=$(git write-tree)
COMMIT=$(git commit-tree $TREE -m "Initial commit")
git update-ref refs/a $BLOB1
git update-ref refs/b $BLOB2
git update-ref refs/c $TREE

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@ -1,5 +1,7 @@
echo hello > hello
echo world > world
BLOB1=$(git hash-object -w hello)
BLOB2=$(git hash-object -w world)
git add .
TREE=$(git write-tree)
git commit-tree $TREE -m "Initial commit"
COMMIT=$(git commit-tree $TREE -m "Initial commit")

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@ -1,5 +1 @@
TREE=$(git write-tree)
COMMIT=$(git commit-tree $TREE -m "Initial commit")
git update-ref refs/best_commit $COMMIT
git update-ref refs/worst_commit $COMMIT
git symbolic-ref HEAD refs/best_commit

30
main.gd
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@ -60,7 +60,8 @@ func load_level(id):
var goal_script = level_prefix+level+"/goal"
var active_script = level_prefix+level+"/start"
var description = game.read_file(level_prefix+level+"/description")
var description_file = level_prefix+level+"/description"
var description = game.read_file(description_file, "no description")
$LevelDescription.bbcode_text = description
$LevelName.text = level
@ -77,17 +78,19 @@ func load_level(id):
# Danger zone!
game.global_shell.run("rm -rf '%s'" % active_repository_path)
game.global_shell.run("rm -rf '%s'" % goal_repository_path)
construct_repo(goal_script, goal_repository_path)
construct_repo(active_script, active_repository_path)
var goal_script_content = game.read_file(goal_script, "")
var active_script_content = game.read_file(active_script, "")
construct_repo(active_script_content +"\n"+ goal_script_content, goal_repository_path)
construct_repo(active_script_content, active_repository_path)
goal_repository.path = goal_repository_path
active_repository.path = active_repository_path
var win_script = level_prefix+level+"/win"
var win_script_target = game.tmp_prefix+"/win"
var dir = Directory.new()
dir.copy(win_script, win_script_target)
var win_script_content = game.read_file(win_script, "exit 1\n")
game.write_file(win_script_target, win_script_content)
terminal.clear()
@ -98,19 +101,18 @@ func load_next_level():
current_level = (current_level + 1) % list_levels().size()
load_level(current_level)
func construct_repo(script, path):
func construct_repo(script_content, path):
# Becase in an exported game, all assets are in a .pck file, we need to put
# the script somewhere in the filesystem.
var content = ""
#if ResourceLoader.exists(script):
content = game.read_file(script)
var script_path_outside = game.tmp_prefix+"/git-hydra-script"
var script_path = "/tmp/git-hydra-script"
game.write_file(script_path_outside, content)
game.write_file(script_path_outside, script_content)
game.global_shell.run("mkdir " + path)
game.global_shell.cd(path)
game.global_shell.run("git init")
game.global_shell.run("git symbolic-ref HEAD refs/heads/main")
game.global_shell.run("sh "+script_path)
func _process(_delta):
@ -127,7 +129,11 @@ func read_message(filename):
$TextEditor.show()
input.editable = false
var fixme_path = game.tmp_prefix+"/active/"
$TextEditor.text = game.read_file(fixme_path+filename)
var content = game.read_file(fixme_path+filename, "[ERROR_FAKE_EDITOR]")
if content == "[ERROR_FAKE_EDITOR]":
push_error("file specified by fake-editor could not be read.")
get_tree().quit()
$TextEditor.text = content
$TextEditor.path = filename
$TextEditor.grab_focus()

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@ -3,7 +3,7 @@ class_name Shell
var _cwd
signal output(text)
#signal output(text)
func _init():
_cwd = "/tmp"

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@ -14,7 +14,7 @@ func _ready():
func start():
_s.listen(port)
func _process(delta):
func _process(_delta):
if _s.is_connection_available():
if _connected:
push_error("Dropping active connection")

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@ -19,7 +19,7 @@ var premade_commands = [
]
func _ready():
repo.shell.connect("output", self, "receive_output")
#repo.shell.connect("output", self, "receive_output")
for command in premade_commands:
command_dropdown.get_popup().add_item(command)