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Smooth movement of player
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parent
b7710e1422
commit
b91ebe0f36
1 changed files with 19 additions and 15 deletions
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@ -33,26 +33,15 @@ func _input(event):
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if event.is_action_pressed("save"):
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if text_edit.visible:
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save()
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if has_focus():
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var speed = 30
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if event.is_action_pressed("down", true):
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player.move(Vector2(0,speed))
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if event.is_action_pressed("up", true):
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player.move(Vector2(0,-speed))
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if event.is_action_pressed("right", true):
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player.move(Vector2(speed, 0))
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if event.is_action_pressed("left", true):
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player.move(Vector2(-speed,0))
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if event.is_action_pressed("pickup"):
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if Input.is_action_pressed("pickup"):
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if player.held:
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player.held = null
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else:
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for item in world.get_children():
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if item != player:
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if item.position.distance_to(player.position) < 50:
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if item != player and item.item_type == "wd":
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if item.position.distance_to(player.position) < 150:
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player.held = item
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print("player picked up item " + item.label)
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func clear():
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pass
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@ -63,7 +52,22 @@ func clear():
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func substr2(s):
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return s.substr(2)
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func update():
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func _process(delta):
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if has_focus():
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var speed = 300*delta
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var motion = Vector2(0, 0)
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if Input.is_action_pressed("down"):
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motion += Vector2(0,1)
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if Input.is_action_pressed("up"):
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motion += Vector2(0,-1)
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if Input.is_action_pressed("right"):
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motion += Vector2(1, 0)
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if Input.is_action_pressed("left"):
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motion += Vector2(-1, 0)
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if motion.length() > 0:
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player.move(motion.normalized()*speed)
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func update():
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if true:#grid:
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clear()
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match mode:
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