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Adding another line for the explanation of localization mechanism
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README.md
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README.md
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@ -86,7 +86,17 @@ Example:
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}
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```
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2. Add, into the directory **levels**, the directory with the levels do you want to adding (es. ./levels/fr_FR/LIVELLI )
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1. Add, the localization into the dictionary game.langs (es. `var langs = {0: "en_EN", 1: "it_IT", 2: "es_ES"}` the first and default localization it must be en_EN
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3. Add, the localization into the dictionary game.langs (es. `var langs = {0: "en_EN", 1: "it_IT", 2: "es_ES"}` the first and default localization it must be en_EN
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4. Add column of specific locale and relative traductions for avery keys in the file ./resource/localization.csv
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```
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Example:
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keys,en,it,es
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LEVELS,Livels,Livelli,niveles
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QUIT,Quit,Esci,Salir
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BACK,Back,Indietro,Espalda
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```
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If one or more localizations in the descriptions of cards are missing and levels require that card, the game crashes!
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