Make monster stand on nodes, other small fixes

This commit is contained in:
Sebastian Morr 2020-10-27 19:44:17 +01:00
parent ea2c731cd3
commit cb7742466b
9 changed files with 36 additions and 30 deletions

View file

@ -63,6 +63,8 @@ func _input(event):
input.caret_position = idx+1
else:
input.text = "" + second_half
if event.is_action_pressed("clear"):
clear()
func load_command(id):
input.text = premade_commands[id]