mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-13 19:04:54 +01:00
Make monster stand on nodes, other small fixes
This commit is contained in:
parent
ea2c731cd3
commit
cb7742466b
9 changed files with 36 additions and 30 deletions
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@ -116,6 +116,11 @@ delete_word={
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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clear={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":76,"unicode":0,"echo":false,"script":null)
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]
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}
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[network]
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@ -14,6 +14,10 @@ func _process(_delta):
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if not (repository and repository.objects.has(source)):
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return
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if repository.objects[source].type == "head":
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hide()
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set_process(false)
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var start = repository.objects[source].position
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var end = start + Vector2(0, 60)
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@ -62,7 +62,7 @@ func arrange_cards():
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yield(t, "timeout")
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var amount_cards = get_tree().get_nodes_in_group("cards").size()
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var total_angle = min(50, 45.0/7*amount_cards)
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var total_angle = min(35, 45.0/7*amount_cards)
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var angle_between_cards = 0
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if amount_cards > 1:
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angle_between_cards = total_angle / (amount_cards-1)
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@ -116,6 +116,7 @@ __meta__ = {
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}
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[node name="CardsButton" type="Button" parent="Rows/Columns/RightSide/LevelInfo/Menu"]
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visible = false
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margin_left = 406.0
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margin_right = 478.0
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margin_bottom = 35.0
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@ -127,8 +128,8 @@ __meta__ = {
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}
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[node name="NextLevelButton" type="Button" parent="Rows/Columns/RightSide/LevelInfo/Menu"]
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margin_left = 483.0
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margin_right = 593.0
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margin_left = 406.0
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margin_right = 516.0
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margin_bottom = 35.0
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focus_mode = 0
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custom_styles/hover = SubResource( 1 )
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@ -222,6 +223,7 @@ size_flags_vertical = 3
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[node name="SuccessSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 8 )
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volume_db = -10.0
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[connection signal="button_down" from="Rows/Columns/RightSide/LevelInfo/Menu/ChapterSelect" to="." method="repopulate_chapters"]
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[connection signal="button_down" from="Rows/Columns/RightSide/LevelInfo/Menu/LevelSelect" to="." method="repopulate_levels"]
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[connection signal="pressed" from="Rows/Columns/RightSide/LevelInfo/Menu/ReloadButton" to="." method="reload_level"]
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@ -24,7 +24,7 @@ func _ready():
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$Pop.pitch_scale = rand_range(0.8, 1.2)
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$Pop.play()
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func _process(_delta):
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func _process(delta):
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if held:
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if not Input.is_action_pressed("click"):
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held = false
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@ -32,6 +32,14 @@ func _process(_delta):
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global_position = get_global_mouse_position()
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if visible:
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if type == "head":
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for c in children:
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if repository.objects.has(c):
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var other = repository.objects[c]
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var offset = Vector2(0, -45)
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var target_position = other.position + offset
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position = lerp(position, target_position, 10*delta)
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else:
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apply_forces()
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func apply_forces():
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@ -80,6 +88,7 @@ func type_set(new_type):
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"head":
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$Sprite.texture = preload("res://nodes/head.svg")
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id_always_visible = false
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z_index = 1
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if id_always_visible:
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$ID.show()
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@ -20,7 +20,6 @@ var mouse_inside = false
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var _commit_count = 0
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func _ready():
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# Trigger these again because nodes were not ready before.
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set_label(label)
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set_simplified_view(simplified_view)
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@ -73,6 +72,8 @@ func get_path():
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func set_label(new_label):
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label = new_label
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if label_node:
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if new_label == "yours":
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new_label = ""
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label_node.text = new_label
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func random_position():
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@ -163,10 +164,10 @@ func update_refs():
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func apply_forces():
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for o in objects.values():
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if not o.visible:
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if not o.visible or o.type == "head":
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continue
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for o2 in objects.values():
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if o == o2 or not o2.visible:
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if o == o2 or not o2.visible or o2.type == "head":
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continue
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var d = o.position.distance_to(o2.position)
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var dir = (o.global_position - o2.global_position).normalized()
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@ -63,6 +63,8 @@ func _input(event):
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input.caret_position = idx+1
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else:
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input.text = "" + second_half
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if event.is_action_pressed("clear"):
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clear()
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func load_command(id):
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input.text = premade_commands[id]
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@ -1,6 +1,5 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://fonts/default.tres" type="DynamicFont" id=1]
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[ext_resource path="res://sounds/typewriter_ding.wav" type="AudioStream" id=2]
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[ext_resource path="res://fonts/monospace.tres" type="DynamicFont" id=3]
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[ext_resource path="res://scenes/terminal.gd" type="Script" id=4]
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@ -8,7 +7,6 @@
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[ext_resource path="res://scenes/tcp_server.tscn" type="PackedScene" id=6]
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[ext_resource path="res://sounds/buzzer.wav" type="AudioStream" id=7]
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[sub_resource type="StyleBoxFlat" id=1]
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content_margin_left = 5.0
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content_margin_right = 5.0
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@ -69,7 +67,7 @@ __meta__ = {
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = -311.0
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margin_top = -34.0
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columns = 2
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hide_root = true
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__meta__ = {
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@ -116,21 +114,6 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="ClearButton" type="Button" parent="."]
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anchor_left = 1.0
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anchor_right = 1.0
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margin_left = -88.0
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margin_top = 5.0
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margin_right = -5.0
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margin_bottom = 36.0
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focus_mode = 0
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custom_fonts/font = ExtResource( 1 )
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enabled_focus_mode = 0
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text = "Clear"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextEditor" parent="." instance=ExtResource( 5 )]
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visible = false
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mouse_filter = 1
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@ -168,6 +151,5 @@ stream = ExtResource( 2 )
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[connection signal="pressed" from="Rows/VBoxContainer/Button3" to="Rows/VBoxContainer/Button3" method="pressed"]
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[connection signal="text_changed" from="Rows/InputLine/Input" to="." method="_input_changed"]
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[connection signal="text_entered" from="Rows/InputLine/Input" to="." method="send_command"]
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[connection signal="pressed" from="ClearButton" to="." method="clear"]
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[connection signal="saved" from="TextEditor" to="." method="editor_saved"]
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[connection signal="data_received" from="TCPServer" to="." method="receive_output"]
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@ -10,17 +10,18 @@ script = ExtResource( 2 )
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[node name="Line" type="Line2D" parent="."]
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z_index = -1
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points = PoolVector2Array( -0.480499, -0.11055, 158.301, 0.581757 )
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default_color = Color( 0.811765, 0.811765, 0.811765, 1 )
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default_color = Color( 0.760784, 0.74902, 0.14902, 1 )
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[node name="Tip" type="Node2D" parent="."]
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position = Vector2( 0.175903, -0.0836948 )
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rotation = -0.0733038
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z_index = 1
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[node name="Polygon" type="Polygon2D" parent="Tip"]
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position = Vector2( -0.0332336, 0.422104 )
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rotation = 2.86234
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z_index = -1
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color = Color( 0.811765, 0.811765, 0.811765, 1 )
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color = Color( 0.760784, 0.74902, 0.14902, 1 )
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offset = Vector2( -52.4162, -12.5157 )
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polygon = PoolVector2Array( -8.50021, 20.4619, 36.1874, 8.44903, 0.869781, -21.8232 )
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