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https://github.com/git-learning-game/oh-my-git.git
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Add a level sequence, show congrats after level, deal with empty puzzle dirs
This commit is contained in:
parent
5066840ae9
commit
cc54f33c78
4 changed files with 62 additions and 13 deletions
41
main.gd
41
main.gd
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@ -43,10 +43,41 @@ func list_levels():
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dir.list_dir_end()
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levels.sort()
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return levels
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var level_sequence = [
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"welcome",
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"basics",
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"blob-create",
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"blob-remove",
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"index-add",
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"index-remove",
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"index-update",
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"tree-create",
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"tree-read",
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"tree-nested",
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"commit-create",
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"commit-parents",
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"commit-rhombus",
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"ref-create",
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"ref-move",
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"ref-remove",
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"symref-create",
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"symref-no-deref",
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]
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for level in level_sequence:
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if not levels.has(level):
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push_error("Level '%s' is specified in the sequence, but could not be found" % level)
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levels.erase(level)
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level_sequence += levels
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return level_sequence
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func load_level(id):
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$NextLevelButton.hide()
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$LevelCongrats.hide()
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$LevelDescription.show()
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current_level = id
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var levels = list_levels()
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@ -62,6 +93,11 @@ func load_level(id):
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var description_file = level_prefix+level+"/description"
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var description = game.read_file(description_file, "no description")
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$LevelDescription.bbcode_text = description
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var congrats_file = level_prefix+level+"/congrats"
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var congrats = game.read_file(congrats_file, "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next Level'.")
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$LevelCongrats.bbcode_text = congrats
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$LevelName.text = level
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# We're actually destroying stuff here.
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@ -147,7 +183,8 @@ func save_message():
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func show_win_status():
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$NextLevelButton.show()
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$LevelDescription.text = "Yay, you solved the puzzle! Enjoy the view or continue to the next level!"
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$LevelDescription.hide()
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$LevelCongrats.show()
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func repopulate_levels():
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14
main.tscn
14
main.tscn
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@ -131,6 +131,20 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="LevelCongrats" type="RichTextLabel" parent="."]
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visible = false
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margin_left = 1224.0
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margin_top = 121.0
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margin_right = 1908.0
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margin_bottom = 605.0
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custom_fonts/normal_font = ExtResource( 5 )
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bbcode_enabled = true
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bbcode_text = "Level description here!"
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text = "Level congrats here!"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="NextLevelButton" type="Button" parent="."]
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margin_left = 1688.03
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margin_top = 16.2615
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@ -13,8 +13,6 @@ var _simplified_view = false
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func _ready():
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$Nodes.rect_pivot_offset = $Nodes.rect_size / 2
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print($Nodes.rect_pivot_offset)
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pass
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func _process(_delta):
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if path:
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@ -28,11 +26,13 @@ func _input(event):
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$Nodes.rect_scale += Vector2(0.05, 0.05)
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func update_everything():
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update_head()
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update_refs()
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update_index()
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update_objects()
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remove_gone_stuff()
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$Index.text = ""
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if shell.run("test -d .git && echo yes || echo no") == "yes\n":
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update_head()
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update_refs()
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update_index()
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update_objects()
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remove_gone_stuff()
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func set_path(new_path):
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path = new_path
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@ -167,9 +167,9 @@ func update_head():
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n.children = {ref_target("HEAD"): ""}
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func all_objects():
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var objects = git("cat-file --batch-check='%(objectname)' --batch-all-objects", true)
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var obj = git("cat-file --batch-check='%(objectname)' --batch-all-objects", true)
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var dict = {}
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for o in objects:
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for o in obj:
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dict[o] = ""
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return dict
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@ -23,8 +23,6 @@ margin_top = 80.0
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margin_right = 375.079
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margin_bottom = 1044.0
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custom_fonts/font = ExtResource( 2 )
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text = "file1
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file2"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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