mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-22 16:20:19 +01:00
Add a level sequence, show congrats after level, deal with empty puzzle dirs
This commit is contained in:
parent
5066840ae9
commit
cc54f33c78
4 changed files with 62 additions and 13 deletions
41
main.gd
41
main.gd
|
@ -43,10 +43,41 @@ func list_levels():
|
||||||
|
|
||||||
dir.list_dir_end()
|
dir.list_dir_end()
|
||||||
levels.sort()
|
levels.sort()
|
||||||
return levels
|
|
||||||
|
var level_sequence = [
|
||||||
|
"welcome",
|
||||||
|
"basics",
|
||||||
|
"blob-create",
|
||||||
|
"blob-remove",
|
||||||
|
"index-add",
|
||||||
|
"index-remove",
|
||||||
|
"index-update",
|
||||||
|
"tree-create",
|
||||||
|
"tree-read",
|
||||||
|
"tree-nested",
|
||||||
|
"commit-create",
|
||||||
|
"commit-parents",
|
||||||
|
"commit-rhombus",
|
||||||
|
"ref-create",
|
||||||
|
"ref-move",
|
||||||
|
"ref-remove",
|
||||||
|
"symref-create",
|
||||||
|
"symref-no-deref",
|
||||||
|
]
|
||||||
|
|
||||||
|
for level in level_sequence:
|
||||||
|
if not levels.has(level):
|
||||||
|
push_error("Level '%s' is specified in the sequence, but could not be found" % level)
|
||||||
|
levels.erase(level)
|
||||||
|
|
||||||
|
level_sequence += levels
|
||||||
|
|
||||||
|
return level_sequence
|
||||||
|
|
||||||
func load_level(id):
|
func load_level(id):
|
||||||
$NextLevelButton.hide()
|
$NextLevelButton.hide()
|
||||||
|
$LevelCongrats.hide()
|
||||||
|
$LevelDescription.show()
|
||||||
current_level = id
|
current_level = id
|
||||||
|
|
||||||
var levels = list_levels()
|
var levels = list_levels()
|
||||||
|
@ -62,6 +93,11 @@ func load_level(id):
|
||||||
var description_file = level_prefix+level+"/description"
|
var description_file = level_prefix+level+"/description"
|
||||||
var description = game.read_file(description_file, "no description")
|
var description = game.read_file(description_file, "no description")
|
||||||
$LevelDescription.bbcode_text = description
|
$LevelDescription.bbcode_text = description
|
||||||
|
|
||||||
|
var congrats_file = level_prefix+level+"/congrats"
|
||||||
|
var congrats = game.read_file(congrats_file, "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next Level'.")
|
||||||
|
$LevelCongrats.bbcode_text = congrats
|
||||||
|
|
||||||
$LevelName.text = level
|
$LevelName.text = level
|
||||||
|
|
||||||
# We're actually destroying stuff here.
|
# We're actually destroying stuff here.
|
||||||
|
@ -147,7 +183,8 @@ func save_message():
|
||||||
|
|
||||||
func show_win_status():
|
func show_win_status():
|
||||||
$NextLevelButton.show()
|
$NextLevelButton.show()
|
||||||
$LevelDescription.text = "Yay, you solved the puzzle! Enjoy the view or continue to the next level!"
|
$LevelDescription.hide()
|
||||||
|
$LevelCongrats.show()
|
||||||
|
|
||||||
|
|
||||||
func repopulate_levels():
|
func repopulate_levels():
|
||||||
|
|
14
main.tscn
14
main.tscn
|
@ -131,6 +131,20 @@ __meta__ = {
|
||||||
"_edit_use_anchors_": false
|
"_edit_use_anchors_": false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[node name="LevelCongrats" type="RichTextLabel" parent="."]
|
||||||
|
visible = false
|
||||||
|
margin_left = 1224.0
|
||||||
|
margin_top = 121.0
|
||||||
|
margin_right = 1908.0
|
||||||
|
margin_bottom = 605.0
|
||||||
|
custom_fonts/normal_font = ExtResource( 5 )
|
||||||
|
bbcode_enabled = true
|
||||||
|
bbcode_text = "Level description here!"
|
||||||
|
text = "Level congrats here!"
|
||||||
|
__meta__ = {
|
||||||
|
"_edit_use_anchors_": false
|
||||||
|
}
|
||||||
|
|
||||||
[node name="NextLevelButton" type="Button" parent="."]
|
[node name="NextLevelButton" type="Button" parent="."]
|
||||||
margin_left = 1688.03
|
margin_left = 1688.03
|
||||||
margin_top = 16.2615
|
margin_top = 16.2615
|
||||||
|
|
|
@ -13,8 +13,6 @@ var _simplified_view = false
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
$Nodes.rect_pivot_offset = $Nodes.rect_size / 2
|
$Nodes.rect_pivot_offset = $Nodes.rect_size / 2
|
||||||
print($Nodes.rect_pivot_offset)
|
|
||||||
pass
|
|
||||||
|
|
||||||
func _process(_delta):
|
func _process(_delta):
|
||||||
if path:
|
if path:
|
||||||
|
@ -28,11 +26,13 @@ func _input(event):
|
||||||
$Nodes.rect_scale += Vector2(0.05, 0.05)
|
$Nodes.rect_scale += Vector2(0.05, 0.05)
|
||||||
|
|
||||||
func update_everything():
|
func update_everything():
|
||||||
update_head()
|
$Index.text = ""
|
||||||
update_refs()
|
if shell.run("test -d .git && echo yes || echo no") == "yes\n":
|
||||||
update_index()
|
update_head()
|
||||||
update_objects()
|
update_refs()
|
||||||
remove_gone_stuff()
|
update_index()
|
||||||
|
update_objects()
|
||||||
|
remove_gone_stuff()
|
||||||
|
|
||||||
func set_path(new_path):
|
func set_path(new_path):
|
||||||
path = new_path
|
path = new_path
|
||||||
|
@ -167,9 +167,9 @@ func update_head():
|
||||||
n.children = {ref_target("HEAD"): ""}
|
n.children = {ref_target("HEAD"): ""}
|
||||||
|
|
||||||
func all_objects():
|
func all_objects():
|
||||||
var objects = git("cat-file --batch-check='%(objectname)' --batch-all-objects", true)
|
var obj = git("cat-file --batch-check='%(objectname)' --batch-all-objects", true)
|
||||||
var dict = {}
|
var dict = {}
|
||||||
for o in objects:
|
for o in obj:
|
||||||
dict[o] = ""
|
dict[o] = ""
|
||||||
return dict
|
return dict
|
||||||
|
|
||||||
|
|
|
@ -23,8 +23,6 @@ margin_top = 80.0
|
||||||
margin_right = 375.079
|
margin_right = 375.079
|
||||||
margin_bottom = 1044.0
|
margin_bottom = 1044.0
|
||||||
custom_fonts/font = ExtResource( 2 )
|
custom_fonts/font = ExtResource( 2 )
|
||||||
text = "file1
|
|
||||||
file2"
|
|
||||||
__meta__ = {
|
__meta__ = {
|
||||||
"_edit_use_anchors_": false
|
"_edit_use_anchors_": false
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue