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Update scenes/node.gd
Co-authored-by: schokotets <moritzleni@gmail.com>
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1 changed files with 1 additions and 1 deletions
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@ -80,7 +80,7 @@ func type_set(new_type):
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$Sprite.texture = preload("res://nodes/tree.svg")
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$Sprite.texture = preload("res://nodes/tree.svg")
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"commit":
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"commit":
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$Sprite.texture = preload("res://nodes/commit.svg")
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$Sprite.texture = preload("res://nodes/commit.svg")
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game.notify("DRAG_AROUND", self, "drag-nodes")
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game.notify(tr("DRAG_AROUND"), self, "drag-nodes")
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"tag":
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"tag":
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$Sprite.texture = preload("res://nodes/blob.svg")
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$Sprite.texture = preload("res://nodes/blob.svg")
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"ref":
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"ref":
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