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Add run_async to shell, which should be more stable than the previous threading
This might fix the "random crash" problem?
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4 changed files with 67 additions and 40 deletions
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@ -28,12 +28,18 @@ _global_script_classes=[ {
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"class": "Shell",
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"language": "GDScript",
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"path": "res://scenes/shell.gd"
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}, {
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"base": "Node",
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"class": "ShellCommand",
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"language": "GDScript",
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"path": "res://scenes/shell_command.gd"
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} ]
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_global_script_class_icons={
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"Chapter": "",
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"Level": "",
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"LevelRepo": "",
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"Shell": ""
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"Shell": "",
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"ShellCommand": ""
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}
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[application]
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