Add run_async to shell, which should be more stable than the previous threading

This might fix the "random crash" problem?
This commit is contained in:
blinry 2020-11-02 13:13:04 +01:00
parent 53f60247f3
commit e220211140
4 changed files with 67 additions and 40 deletions

View file

@ -28,12 +28,18 @@ _global_script_classes=[ {
"class": "Shell",
"language": "GDScript",
"path": "res://scenes/shell.gd"
}, {
"base": "Node",
"class": "ShellCommand",
"language": "GDScript",
"path": "res://scenes/shell_command.gd"
} ]
_global_script_class_icons={
"Chapter": "",
"Level": "",
"LevelRepo": "",
"Shell": ""
"Shell": "",
"ShellCommand": ""
}
[application]