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https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-13 19:04:54 +01:00
When game is run with --sandbox, switch to sandbox
This commit is contained in:
parent
6e8a310a7a
commit
e439135ec9
6 changed files with 39 additions and 13 deletions
6
game.gd
6
game.gd
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@ -27,15 +27,14 @@ func _ready():
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func _initial_state():
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func _initial_state():
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return {"history": []}
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return {"history": []}
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func save_state() -> bool:
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func save_state():
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var savegame = File.new()
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var savegame = File.new()
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savegame.open(_file, File.WRITE)
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savegame.open(_file, File.WRITE)
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savegame.store_line(to_json(state))
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savegame.store_line(to_json(state))
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savegame.close()
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savegame.close()
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return true
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func load_state() -> bool:
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func load_state():
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var savegame = File.new()
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var savegame = File.new()
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if not savegame.file_exists(_file):
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if not savegame.file_exists(_file):
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save_state()
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save_state()
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@ -47,7 +46,6 @@ func load_state() -> bool:
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for key in new_state:
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for key in new_state:
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state[key] = new_state[key]
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state[key] = new_state[key]
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savegame.close()
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savegame.close()
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return true
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func copy_file_to_game_env(filename):
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func copy_file_to_game_env(filename):
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# Copy fake-editor to tmp directory (because the original might be in a .pck file).
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# Copy fake-editor to tmp directory (because the original might be in a .pck file).
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12
helpers.gd
12
helpers.gd
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@ -54,3 +54,15 @@ func write_file(path, content):
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file.store_string(content)
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file.store_string(content)
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file.close()
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file.close()
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return true
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return true
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func parse_args():
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var arguments = {}
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for argument in OS.get_cmdline_args():
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if argument.substr(0, 2) == "--":
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# Parse valid command-line arguments into a dictionary
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if argument.find("=") > -1:
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var key_value = argument.split("=")
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arguments[key_value[0].lstrip("--")] = key_value[1]
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else:
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arguments[argument.lstrip("--")] = true
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return arguments
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12
main.gd
12
main.gd
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@ -18,6 +18,14 @@ onready var level_description = $Columns/RightSide/TopStuff/LevelPanel/Text/Leve
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onready var level_congrats = $Columns/RightSide/TopStuff/LevelPanel/Text/LevelCongrats
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onready var level_congrats = $Columns/RightSide/TopStuff/LevelPanel/Text/LevelCongrats
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func _ready():
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func _ready():
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var args = helpers.parse_args()
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if args.has("sandbox"):
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var err = get_tree().change_scene("res://sandbox.tscn")
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if err != OK:
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helpers.crash("Could not change to sandbox scene")
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return
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# Initialize level select.
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# Initialize level select.
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level_select.connect("item_selected", self, "load_level")
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level_select.connect("item_selected", self, "load_level")
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repopulate_levels()
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repopulate_levels()
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@ -200,5 +208,5 @@ func repopulate_levels():
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func repopulate_chapters():
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func repopulate_chapters():
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chapter_select.clear()
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chapter_select.clear()
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for chapter in list_chapters():
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for c in list_chapters():
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chapter_select.add_item(chapter)
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chapter_select.add_item(c)
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@ -20,7 +20,6 @@ corner_radius_bottom_left = 5
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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[node name="Arrows" type="Node2D" parent="."]
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[node name="Arrows" type="Node2D" parent="."]
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z_index = -1
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[node name="Rect" type="ColorRect" parent="."]
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[node name="Rect" type="ColorRect" parent="."]
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margin_left = -29.0
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margin_left = -29.0
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@ -99,10 +99,10 @@ __meta__ = {
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}
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}
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[node name="Path" type="LineEdit" parent="Rows/RepoVis"]
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[node name="Path" type="LineEdit" parent="Rows/RepoVis"]
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margin_left = 23.3361
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margin_left = 23.0
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margin_top = 12.3197
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margin_top = 12.0
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margin_right = 574.336
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margin_right = 374.0
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margin_bottom = 61.3197
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margin_bottom = 61.0
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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13
sandbox.gd
13
sandbox.gd
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@ -1,7 +1,16 @@
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extends Control
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extends Control
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func _ready():
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func _ready():
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var pwd = "/tmp/active/" # OS.get_environment("PWD")
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var args = helpers.parse_args()
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$HSplitContainer/Repository.path = pwd
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var path = game.tmp_prefix_inside
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if args.has("sandbox"):
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if args["sandbox"] is String:
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var dir = Directory.new()
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if dir.dir_exists(args["sandbox"]):
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path = args["sandbox"]
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else:
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helpers.crash("Directory %s does not exist" % args["sandbox"])
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$HSplitContainer/Repository.path = path
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get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_2D, SceneTree.STRETCH_ASPECT_KEEP, Vector2(1920, 1080), 1.5)
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get_tree().set_screen_stretch(SceneTree.STRETCH_MODE_2D, SceneTree.STRETCH_ASPECT_KEEP, Vector2(1920, 1080), 1.5)
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