reset levels directory without it translations

This commit is contained in:
Luca Canali 2022-08-18 14:40:30 +02:00
parent 07d33339cc
commit e80596219a
208 changed files with 193 additions and 3511 deletions

View file

@ -40,7 +40,7 @@ func draw_card(card):
new_card.id = card["id"]
new_card.command = card["command"]
# TODO: Make better game.os_lang + "_" + game.os_lang.to_upper()
new_card.description = card["description"][game.os_lang + "_" + game.os_lang.to_upper()]
new_card.description = tr(card["description"])
new_card.energy = 0 #card.energy
new_card.position = Vector2(rect_size.x, rect_size.y*2)
add_child(new_card)

View file

@ -21,6 +21,7 @@ func load(path):
var config = helpers.parse(path)
title = config.get("title", slug)
print(tr(title))
description = config.get("description", "(no description)")
# Surround all lines indented with four spaces with [code] tags.
@ -42,7 +43,7 @@ func load(path):
if cli_hints != "":
description[0] = description[0] + "\n\n[color=#787878]"+cli_hints+"[/color]"
congrats = config.get("congrats", "GOOD_JOB")
congrats = config.get("congrats", tr("Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next level'."))
cards = Array(config.get("cards", "").split(" "))
if cards == [""]:
cards = []