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Fix loading old-style levels in exported versions of the game
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parent
0421ec3030
commit
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1 changed files with 12 additions and 12 deletions
24
level.gd
24
level.gd
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@ -12,18 +12,7 @@ func load(path):
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slug = parts[parts.size()-1]
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var dir = Directory.new()
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if dir.dir_exists(path):
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# This is an old-style level.
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description = helpers.read_file(path+"/description", "(no description)")
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congrats = helpers.read_file(path+"/congrats", "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next Level'.")
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var yours = LevelRepo.new()
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yours.setup_commands = helpers.read_file(path+"/start", "")
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#goal_commands = helpers.read_file(path+"/goal", "")
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yours.win_commands = helpers.read_file(path+"/win", "")
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repos["yours"] = yours
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elif dir.file_exists(path):
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if dir.file_exists(path):
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# This is a new-style level.
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var config = helpers.parse(path)
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@ -57,6 +46,17 @@ func load(path):
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else:
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repo = "yours"
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repos[repo].win_commands = config[k]
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elif dir.file_exists(path+"/description"):
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# This is an old-style level.
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description = helpers.read_file(path+"/description", "(no description)")
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congrats = helpers.read_file(path+"/congrats", "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next Level'.")
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var yours = LevelRepo.new()
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yours.setup_commands = helpers.read_file(path+"/start", "")
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#goal_commands = helpers.read_file(path+"/goal", "")
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yours.win_commands = helpers.read_file(path+"/win", "")
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repos["yours"] = yours
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else:
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helpers.crash("Level %s does not exist." % path)
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