Load level information into classes

This commit is contained in:
Sebastian Morr 2020-09-29 19:40:17 +02:00
parent 3270bb64d0
commit f20310df3a
5 changed files with 143 additions and 91 deletions

49
chapter.gd Normal file
View file

@ -0,0 +1,49 @@
extends Node
class_name Chapter
var slug
var levels
# Path is an outer path.
func load(path):
levels = []
var parts = path.split("/")
slug = parts[parts.size()-1]
var level_names = []
var dir = Directory.new()
dir.open("res://levels/%s" % slug)
dir.list_dir_begin()
while true:
var file = dir.get_next()
if file == "":
break
elif not file.begins_with(".") and file != "sequence":
level_names.append(file)
dir.list_dir_end()
level_names.sort()
var final_level_sequence = []
var level_sequence = Array(helpers.read_file("res://levels/%s/sequence" % slug, "").split("\n"))
for level in level_sequence:
if level == "":
continue
if not level_names.has(level):
helpers.crash("Level '%s' is specified in the sequence, but could not be found" % level)
level_names.erase(level)
final_level_sequence.push_back(level)
final_level_sequence += level_names
for l in final_level_sequence:
var level = Level.new()
level.load("res://levels/%s/%s" % [slug, l])
levels.push_back(level)
func _to_string():
return str(levels)

25
level.gd Normal file
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@ -0,0 +1,25 @@
extends Node
class_name Level
var slug
var description
var congrats
var start_commands
var goal_commands
var win_commands
# The path is an outer path.
func load(path):
var parts = path.split("/")
slug = parts[parts.size()-1]
description = helpers.read_file(path+"/description", "(no description)")
# Surround all lines indented with four spaces with [code] tags.
var monospace_regex = RegEx.new()
monospace_regex.compile("\n (.*)\n")
description = monospace_regex.sub(description, "\n [code]$1[/code]\n", true)
congrats = helpers.read_file(path+"/congrats", "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next Level'.")
start_commands = helpers.read_file(path+"/start", "")
goal_commands = helpers.read_file(path+"/goal", "")
win_commands = helpers.read_file(path+"/win", "exit 1\n")

30
levels.gd Normal file
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@ -0,0 +1,30 @@
extends Node
var chapters
func _ready():
reload()
func reload():
chapters = []
var dir = Directory.new()
dir.open("res://levels")
dir.list_dir_begin()
var chapter_names = []
while true:
var file = dir.get_next()
if file == "":
break
elif not file.begins_with("."):
chapter_names.append(file)
dir.list_dir_end()
chapter_names.sort()
for c in chapter_names:
var chapter = Chapter.new()
chapter.load("res://levels/%s" % c)
chapters.push_back(chapter)

117
main.gd
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@ -2,8 +2,8 @@ extends Control
var dragged = null
var chapter = "bottom-up"
var current_level = 0
var current_chapter
var current_level
onready var terminal = $Columns/RightSide/Terminal
onready var input = terminal.input
@ -25,6 +25,9 @@ func _ready():
if err != OK:
helpers.crash("Could not change to sandbox scene")
return
current_chapter = 0
current_level = 0
# Initialize level select.
level_select.connect("item_selected", self, "load_level")
@ -36,114 +39,44 @@ func _ready():
repopulate_chapters()
chapter_select.select(0)
# Load first level.
load_level(0)
# Load first chapter.
load_chapter(0)
input.grab_focus()
func list_chapters():
var chapters = []
var dir = Directory.new()
dir.open("res://levels/")
dir.list_dir_begin()
while true:
var file = dir.get_next()
if file == "":
break
elif not file.begins_with("."):
chapters.append(file)
dir.list_dir_end()
chapters.sort()
return chapters
func list_levels():
var levels = []
var dir = Directory.new()
dir.open("res://levels/%s" % chapter)
dir.list_dir_begin()
while true:
var file = dir.get_next()
if file == "":
break
elif not file.begins_with(".") and file != "sequence":
levels.append(file)
dir.list_dir_end()
levels.sort()
var final_level_sequence = []
var level_sequence = Array(helpers.read_file("res://levels/%s/sequence" % chapter, "").split("\n"))
for level in level_sequence:
if level == "":
continue
if not levels.has(level):
helpers.crash("Level '%s' is specified in the sequence, but could not be found" % level)
levels.erase(level)
final_level_sequence.push_back(level)
final_level_sequence += levels
return final_level_sequence
func load_chapter(id):
var chapters = list_chapters()
chapter = chapters[id]
current_chapter = id
load_level(0)
func load_level(id):
func load_level(level_id):
AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), true)
next_level_button.hide()
level_congrats.hide()
level_description.show()
current_level = id
var levels = list_levels()
var level = levels[id]
var level_prefix = "res://levels/%s/" % chapter
current_level = level_id
var goal_repository_path = game.tmp_prefix_inside+"/repos/goal/"
var active_repository_path = game.tmp_prefix_inside+"/repos/active/"
var goal_script = level_prefix+level+"/goal"
var active_script = level_prefix+level+"/start"
var description_file = level_prefix+level+"/description"
var description = helpers.read_file(description_file, "(no description)")
# Surround all lines indented with four spaces with [code] tags.
var monospace_regex = RegEx.new()
monospace_regex.compile("\n (.*)\n")
description = monospace_regex.sub(description, "\n [code]$1[/code]\n", true)
level_description.bbcode_text = description
var congrats_file = level_prefix+level+"/congrats"
var congrats = helpers.read_file(congrats_file, "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next Level'.")
level_congrats.bbcode_text = congrats
level_name.text = level
var level = levels.chapters[current_chapter].levels[current_level]
level_description.bbcode_text = level.description
level_congrats.bbcode_text = level.congrats
level_name.text = level.slug
# We're actually destroying stuff here.
# Make sure that active_repository is in a temporary directory.
helpers.careful_delete(active_repository_path)
helpers.careful_delete(goal_repository_path)
var goal_script_content = helpers.read_file(goal_script, "")
var active_script_content = helpers.read_file(active_script, "")
construct_repo(active_script_content +"\n"+ goal_script_content, goal_repository_path)
construct_repo(active_script_content, active_repository_path)
construct_repo(level.start_commands +"\n"+ level.goal_commands, goal_repository_path)
construct_repo(level.start_commands, active_repository_path)
goal_repository.path = goal_repository_path
active_repository.path = active_repository_path
var win_script = level_prefix+level+"/win"
var win_script_target = game.tmp_prefix_outside+"/win"
var win_script_content = helpers.read_file(win_script, "exit 1\n")
helpers.write_file(win_script_target, win_script_content)
helpers.write_file(win_script_target, level.win_commands)
terminal.clear()
@ -161,7 +94,7 @@ func reload_level():
load_level(current_level)
func load_next_level():
current_level = (current_level + 1) % list_levels().size()
current_level = (current_level + 1) % levels.chapters[current_chapter].size()
load_level(current_level)
func construct_repo(script_content, path):
@ -185,11 +118,13 @@ func show_win_status():
level_congrats.show()
func repopulate_levels():
levels.reload()
level_select.clear()
for level in list_levels():
level_select.add_item(level)
for level in levels.chapters[current_chapter].levels:
level_select.add_item(level.slug)
func repopulate_chapters():
levels.reload()
chapter_select.clear()
for c in list_chapters():
chapter_select.add_item(c)
for c in levels.chapters:
chapter_select.add_item(c.slug)

View file

@ -10,11 +10,23 @@ config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "Chapter",
"language": "GDScript",
"path": "res://chapter.gd"
}, {
"base": "Node",
"class": "Level",
"language": "GDScript",
"path": "res://level.gd"
}, {
"base": "Node",
"class": "Shell",
"language": "GDScript",
"path": "res://shell.gd"
} ]
_global_script_class_icons={
"Chapter": "",
"Level": "",
"Shell": ""
}
@ -28,6 +40,7 @@ config/use_custom_user_dir=true
game="*res://game.gd"
helpers="*res://helpers.gd"
levels="*res://levels.gd"
[display]