mirror of
https://github.com/git-learning-game/oh-my-git.git
synced 2024-11-24 16:20:08 +01:00
Load level information into classes
This commit is contained in:
parent
3270bb64d0
commit
f20310df3a
5 changed files with 143 additions and 91 deletions
49
chapter.gd
Normal file
49
chapter.gd
Normal file
|
@ -0,0 +1,49 @@
|
|||
extends Node
|
||||
class_name Chapter
|
||||
|
||||
var slug
|
||||
var levels
|
||||
|
||||
# Path is an outer path.
|
||||
func load(path):
|
||||
levels = []
|
||||
|
||||
var parts = path.split("/")
|
||||
slug = parts[parts.size()-1]
|
||||
|
||||
var level_names = []
|
||||
var dir = Directory.new()
|
||||
dir.open("res://levels/%s" % slug)
|
||||
dir.list_dir_begin()
|
||||
|
||||
while true:
|
||||
var file = dir.get_next()
|
||||
if file == "":
|
||||
break
|
||||
elif not file.begins_with(".") and file != "sequence":
|
||||
level_names.append(file)
|
||||
|
||||
dir.list_dir_end()
|
||||
level_names.sort()
|
||||
|
||||
var final_level_sequence = []
|
||||
|
||||
var level_sequence = Array(helpers.read_file("res://levels/%s/sequence" % slug, "").split("\n"))
|
||||
|
||||
for level in level_sequence:
|
||||
if level == "":
|
||||
continue
|
||||
if not level_names.has(level):
|
||||
helpers.crash("Level '%s' is specified in the sequence, but could not be found" % level)
|
||||
level_names.erase(level)
|
||||
final_level_sequence.push_back(level)
|
||||
|
||||
final_level_sequence += level_names
|
||||
|
||||
for l in final_level_sequence:
|
||||
var level = Level.new()
|
||||
level.load("res://levels/%s/%s" % [slug, l])
|
||||
levels.push_back(level)
|
||||
|
||||
func _to_string():
|
||||
return str(levels)
|
25
level.gd
Normal file
25
level.gd
Normal file
|
@ -0,0 +1,25 @@
|
|||
extends Node
|
||||
class_name Level
|
||||
|
||||
var slug
|
||||
var description
|
||||
var congrats
|
||||
var start_commands
|
||||
var goal_commands
|
||||
var win_commands
|
||||
|
||||
# The path is an outer path.
|
||||
func load(path):
|
||||
var parts = path.split("/")
|
||||
slug = parts[parts.size()-1]
|
||||
|
||||
description = helpers.read_file(path+"/description", "(no description)")
|
||||
# Surround all lines indented with four spaces with [code] tags.
|
||||
var monospace_regex = RegEx.new()
|
||||
monospace_regex.compile("\n (.*)\n")
|
||||
description = monospace_regex.sub(description, "\n [code]$1[/code]\n", true)
|
||||
|
||||
congrats = helpers.read_file(path+"/congrats", "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next Level'.")
|
||||
start_commands = helpers.read_file(path+"/start", "")
|
||||
goal_commands = helpers.read_file(path+"/goal", "")
|
||||
win_commands = helpers.read_file(path+"/win", "exit 1\n")
|
30
levels.gd
Normal file
30
levels.gd
Normal file
|
@ -0,0 +1,30 @@
|
|||
extends Node
|
||||
|
||||
var chapters
|
||||
|
||||
func _ready():
|
||||
reload()
|
||||
|
||||
func reload():
|
||||
chapters = []
|
||||
|
||||
var dir = Directory.new()
|
||||
dir.open("res://levels")
|
||||
dir.list_dir_begin()
|
||||
|
||||
var chapter_names = []
|
||||
|
||||
while true:
|
||||
var file = dir.get_next()
|
||||
if file == "":
|
||||
break
|
||||
elif not file.begins_with("."):
|
||||
chapter_names.append(file)
|
||||
|
||||
dir.list_dir_end()
|
||||
chapter_names.sort()
|
||||
|
||||
for c in chapter_names:
|
||||
var chapter = Chapter.new()
|
||||
chapter.load("res://levels/%s" % c)
|
||||
chapters.push_back(chapter)
|
117
main.gd
117
main.gd
|
@ -2,8 +2,8 @@ extends Control
|
|||
|
||||
var dragged = null
|
||||
|
||||
var chapter = "bottom-up"
|
||||
var current_level = 0
|
||||
var current_chapter
|
||||
var current_level
|
||||
|
||||
onready var terminal = $Columns/RightSide/Terminal
|
||||
onready var input = terminal.input
|
||||
|
@ -25,6 +25,9 @@ func _ready():
|
|||
if err != OK:
|
||||
helpers.crash("Could not change to sandbox scene")
|
||||
return
|
||||
|
||||
current_chapter = 0
|
||||
current_level = 0
|
||||
|
||||
# Initialize level select.
|
||||
level_select.connect("item_selected", self, "load_level")
|
||||
|
@ -36,114 +39,44 @@ func _ready():
|
|||
repopulate_chapters()
|
||||
chapter_select.select(0)
|
||||
|
||||
# Load first level.
|
||||
load_level(0)
|
||||
# Load first chapter.
|
||||
load_chapter(0)
|
||||
input.grab_focus()
|
||||
|
||||
func list_chapters():
|
||||
var chapters = []
|
||||
var dir = Directory.new()
|
||||
dir.open("res://levels/")
|
||||
dir.list_dir_begin()
|
||||
|
||||
while true:
|
||||
var file = dir.get_next()
|
||||
if file == "":
|
||||
break
|
||||
elif not file.begins_with("."):
|
||||
chapters.append(file)
|
||||
|
||||
dir.list_dir_end()
|
||||
chapters.sort()
|
||||
return chapters
|
||||
|
||||
func list_levels():
|
||||
var levels = []
|
||||
var dir = Directory.new()
|
||||
dir.open("res://levels/%s" % chapter)
|
||||
dir.list_dir_begin()
|
||||
|
||||
while true:
|
||||
var file = dir.get_next()
|
||||
if file == "":
|
||||
break
|
||||
elif not file.begins_with(".") and file != "sequence":
|
||||
levels.append(file)
|
||||
|
||||
dir.list_dir_end()
|
||||
levels.sort()
|
||||
|
||||
var final_level_sequence = []
|
||||
|
||||
var level_sequence = Array(helpers.read_file("res://levels/%s/sequence" % chapter, "").split("\n"))
|
||||
|
||||
for level in level_sequence:
|
||||
if level == "":
|
||||
continue
|
||||
if not levels.has(level):
|
||||
helpers.crash("Level '%s' is specified in the sequence, but could not be found" % level)
|
||||
levels.erase(level)
|
||||
final_level_sequence.push_back(level)
|
||||
|
||||
final_level_sequence += levels
|
||||
|
||||
return final_level_sequence
|
||||
|
||||
func load_chapter(id):
|
||||
var chapters = list_chapters()
|
||||
chapter = chapters[id]
|
||||
current_chapter = id
|
||||
load_level(0)
|
||||
|
||||
func load_level(id):
|
||||
func load_level(level_id):
|
||||
AudioServer.set_bus_mute(AudioServer.get_bus_index("Master"), true)
|
||||
|
||||
next_level_button.hide()
|
||||
level_congrats.hide()
|
||||
level_description.show()
|
||||
current_level = id
|
||||
|
||||
var levels = list_levels()
|
||||
|
||||
var level = levels[id]
|
||||
var level_prefix = "res://levels/%s/" % chapter
|
||||
current_level = level_id
|
||||
|
||||
var goal_repository_path = game.tmp_prefix_inside+"/repos/goal/"
|
||||
var active_repository_path = game.tmp_prefix_inside+"/repos/active/"
|
||||
var goal_script = level_prefix+level+"/goal"
|
||||
var active_script = level_prefix+level+"/start"
|
||||
|
||||
var description_file = level_prefix+level+"/description"
|
||||
var description = helpers.read_file(description_file, "(no description)")
|
||||
|
||||
# Surround all lines indented with four spaces with [code] tags.
|
||||
var monospace_regex = RegEx.new()
|
||||
monospace_regex.compile("\n (.*)\n")
|
||||
description = monospace_regex.sub(description, "\n [code]$1[/code]\n", true)
|
||||
level_description.bbcode_text = description
|
||||
|
||||
var congrats_file = level_prefix+level+"/congrats"
|
||||
var congrats = helpers.read_file(congrats_file, "Good job, you solved the level!\n\nFeel free to try a few more things or click 'Next Level'.")
|
||||
level_congrats.bbcode_text = congrats
|
||||
|
||||
level_name.text = level
|
||||
|
||||
var level = levels.chapters[current_chapter].levels[current_level]
|
||||
level_description.bbcode_text = level.description
|
||||
level_congrats.bbcode_text = level.congrats
|
||||
level_name.text = level.slug
|
||||
|
||||
# We're actually destroying stuff here.
|
||||
# Make sure that active_repository is in a temporary directory.
|
||||
helpers.careful_delete(active_repository_path)
|
||||
helpers.careful_delete(goal_repository_path)
|
||||
|
||||
var goal_script_content = helpers.read_file(goal_script, "")
|
||||
var active_script_content = helpers.read_file(active_script, "")
|
||||
construct_repo(active_script_content +"\n"+ goal_script_content, goal_repository_path)
|
||||
construct_repo(active_script_content, active_repository_path)
|
||||
|
||||
construct_repo(level.start_commands +"\n"+ level.goal_commands, goal_repository_path)
|
||||
construct_repo(level.start_commands, active_repository_path)
|
||||
|
||||
goal_repository.path = goal_repository_path
|
||||
active_repository.path = active_repository_path
|
||||
|
||||
var win_script = level_prefix+level+"/win"
|
||||
var win_script_target = game.tmp_prefix_outside+"/win"
|
||||
var win_script_content = helpers.read_file(win_script, "exit 1\n")
|
||||
helpers.write_file(win_script_target, win_script_content)
|
||||
helpers.write_file(win_script_target, level.win_commands)
|
||||
|
||||
terminal.clear()
|
||||
|
||||
|
@ -161,7 +94,7 @@ func reload_level():
|
|||
load_level(current_level)
|
||||
|
||||
func load_next_level():
|
||||
current_level = (current_level + 1) % list_levels().size()
|
||||
current_level = (current_level + 1) % levels.chapters[current_chapter].size()
|
||||
load_level(current_level)
|
||||
|
||||
func construct_repo(script_content, path):
|
||||
|
@ -185,11 +118,13 @@ func show_win_status():
|
|||
level_congrats.show()
|
||||
|
||||
func repopulate_levels():
|
||||
levels.reload()
|
||||
level_select.clear()
|
||||
for level in list_levels():
|
||||
level_select.add_item(level)
|
||||
for level in levels.chapters[current_chapter].levels:
|
||||
level_select.add_item(level.slug)
|
||||
|
||||
func repopulate_chapters():
|
||||
levels.reload()
|
||||
chapter_select.clear()
|
||||
for c in list_chapters():
|
||||
chapter_select.add_item(c)
|
||||
for c in levels.chapters:
|
||||
chapter_select.add_item(c.slug)
|
||||
|
|
|
@ -10,11 +10,23 @@ config_version=4
|
|||
|
||||
_global_script_classes=[ {
|
||||
"base": "Node",
|
||||
"class": "Chapter",
|
||||
"language": "GDScript",
|
||||
"path": "res://chapter.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "Level",
|
||||
"language": "GDScript",
|
||||
"path": "res://level.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "Shell",
|
||||
"language": "GDScript",
|
||||
"path": "res://shell.gd"
|
||||
} ]
|
||||
_global_script_class_icons={
|
||||
"Chapter": "",
|
||||
"Level": "",
|
||||
"Shell": ""
|
||||
}
|
||||
|
||||
|
@ -28,6 +40,7 @@ config/use_custom_user_dir=true
|
|||
|
||||
game="*res://game.gd"
|
||||
helpers="*res://helpers.gd"
|
||||
levels="*res://levels.gd"
|
||||
|
||||
[display]
|
||||
|
||||
|
|
Loading…
Reference in a new issue