Set drop areas to "not highlighted" by default

This commit is contained in:
blinry 2020-11-03 14:39:54 +01:00
parent 751434c4d8
commit f2b8a252a1
2 changed files with 4 additions and 4 deletions

View file

@ -4,7 +4,7 @@ var hovered = false
var highlighted = false setget _set_highlighted var highlighted = false setget _set_highlighted
func _ready(): func _ready():
pass _set_highlighted(false)
func _mouse_entered(): func _mouse_entered():
hovered = true hovered = true

View file

@ -21,9 +21,9 @@ shape = SubResource( 1 )
[node name="Highlight" type="Node2D" parent="."] [node name="Highlight" type="Node2D" parent="."]
[node name="Sprite" type="Sprite" parent="Highlight"] [node name="Sprite" type="Sprite" parent="Highlight"]
modulate = Color( 0.65098, 0.560784, 0.890196, 0.533333 ) modulate = Color( 0.847059, 0.788235, 0.996078, 0.533333 )
position = Vector2( -0.302734, -1.13884 ) position = Vector2( 0.177797, -0.65835 )
scale = Vector2( 0.921018, 0.921018 ) scale = Vector2( 1.23678, 1.23678 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[connection signal="mouse_entered" from="Area2D" to="." method="_mouse_entered"] [connection signal="mouse_entered" from="Area2D" to="." method="_mouse_entered"]
[connection signal="mouse_exited" from="Area2D" to="." method="_mouse_exited"] [connection signal="mouse_exited" from="Area2D" to="." method="_mouse_exited"]