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Set drop areas to "not highlighted" by default
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2 changed files with 4 additions and 4 deletions
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@ -4,7 +4,7 @@ var hovered = false
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var highlighted = false setget _set_highlighted
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func _ready():
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pass
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_set_highlighted(false)
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func _mouse_entered():
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hovered = true
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@ -21,9 +21,9 @@ shape = SubResource( 1 )
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[node name="Highlight" type="Node2D" parent="."]
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[node name="Sprite" type="Sprite" parent="Highlight"]
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modulate = Color( 0.65098, 0.560784, 0.890196, 0.533333 )
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position = Vector2( -0.302734, -1.13884 )
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scale = Vector2( 0.921018, 0.921018 )
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modulate = Color( 0.847059, 0.788235, 0.996078, 0.533333 )
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position = Vector2( 0.177797, -0.65835 )
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scale = Vector2( 1.23678, 1.23678 )
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texture = ExtResource( 2 )
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[connection signal="mouse_entered" from="Area2D" to="." method="_mouse_entered"]
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[connection signal="mouse_exited" from="Area2D" to="." method="_mouse_exited"]
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