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Add a glow effect to cards that have never been played
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4 changed files with 39 additions and 7 deletions
scenes
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@ -17,7 +17,6 @@ void fragment() {
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COLOR = vec4(0.4 + hovered*0.2, 0.65 + hovered*0.2, 1, smoothstep(0.5,0.2 + hovered*0.1,d));
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}
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"
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custom_defines = ""
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[sub_resource type="ShaderMaterial" id=3]
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resource_local_to_scene = true
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