blinry
19fcad2920
Halfway through making everything async...
2023-09-07 12:04:47 +02:00
blinry
ad8d8f50d1
Some output from the Linux VM!!
2023-09-07 11:43:51 +02:00
bleeptrack
ba4e8ec26c
Upgrade to Godot 4.1
2023-09-06 16:04:23 +02:00
blinry
ffadebb0df
Simplify careful_delete even more by relying on user:// on each OS
...
Closes #83 .
2021-04-12 16:03:11 +02:00
blinry
3211cd0481
Use HOME variables in careful_delete
...
This helps in cases where the home directory is in unexpected places,
like on external hard drives, and should still be very safe.
Closes #60 , closes #81 .
2021-04-12 15:49:20 +02:00
blinry
b5ca69264a
On Windows, compare paths case-insensitively for the purpose of careful_delete
...
Fixes #27 .
2021-03-24 15:38:53 +01:00
blinry
53c249d059
Start working on a better shell mechanism for Windows
...
It uses a Perl script to keep a bash session open, which attaches to a
port the game keeps open. This avoids having to start a new Git bash for
each command, improving the execution speed by a factor of 3-4.
2021-03-04 15:03:05 +01:00
blinry
1af1f4e6f6
Make the "save delete" function observe the new name
2021-02-05 16:21:48 +01:00
blinry
d780520d51
When writing a file, make sure that its parent directory exists
...
Fixes #13 .
2021-02-05 16:20:52 +01:00
blinry
2ef151cdca
Make careful_delete go with the new name :)
2021-02-02 16:24:25 +01:00
blinry
107d6f8fb1
Show deleted files in the working directory and the index
2020-11-10 15:28:37 +01:00
Sebastian Morr
8f70770107
Fix warnings
2020-10-26 19:56:52 +01:00
Sebastian Morr
61304803bc
Move all .tscn and .gd files into scenes/ directory
2020-10-26 19:16:22 +01:00