blinry
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c99a35d54f
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Reorder levels and chapters into a better sequence
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2021-01-07 12:57:31 +01:00 |
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blinry
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12ea306302
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shit-happens chapter :P
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2021-01-05 16:58:42 +01:00 |
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blinry
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e754671b88
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First version of an "index" chapter
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2021-01-05 12:59:48 +01:00 |
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blinry
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803f4f897a
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"branch-remove" level
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2020-11-13 12:27:37 +01:00 |
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blinry
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adfc753096
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"move file" level
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2020-11-13 11:36:05 +01:00 |
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blinry
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f742085fd1
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Add a "create files" level
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2020-11-13 11:21:36 +01:00 |
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blinry
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898f276eba
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Make fonts 15% larger
This should help make the game more accessible, and reduce font
rendering issues. Closes #5.
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2020-11-10 23:23:10 +01:00 |
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blinry
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d57674acca
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Allow cards with [string] parameters
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2020-11-10 22:44:52 +01:00 |
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blinry
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8760ad7178
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Enable files' drop area, two levels about the index
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2020-11-09 21:00:18 +01:00 |
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blinry
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38faac5485
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Make drop areas react to collision with "cursor" scene
This is a preparation to allow drop areas on GUI elements.
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2020-11-07 14:08:15 +01:00 |
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blinry
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977a085940
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Specify valid targets in cards' command, highlight them when dragged
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2020-11-03 12:39:40 +01:00 |
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blinry
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28d2c20972
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Bisect level :D
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2020-10-30 12:08:17 +01:00 |
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blinry
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7740c43a62
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Polish levels some more
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2020-10-29 20:02:43 +01:00 |
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Sebastian Morr
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eb4f46e52f
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Stating to polish the time travel levels...
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2020-10-29 15:55:10 +01:00 |
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Sebastian Morr
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f19d2bee8a
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Move card descriptions into resources/cards.json
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2020-10-27 13:15:43 +01:00 |
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