bleeptrack
|
563f6ba835
|
Delete Files via Popup Menue
|
2020-11-10 18:22:24 +01:00 |
|
blinry
|
107d6f8fb1
|
Show deleted files in the working directory and the index
|
2020-11-10 15:28:37 +01:00 |
|
bleeptrack
|
20358f78a1
|
Tween animation for highlights
|
2020-11-10 12:42:47 +01:00 |
|
bleeptrack
|
45442dd549
|
Shader as Target Highlights
|
2020-11-10 12:14:45 +01:00 |
|
blinry
|
8760ad7178
|
Enable files' drop area, two levels about the index
|
2020-11-09 21:00:18 +01:00 |
|
blinry
|
a893cba9d3
|
When yielding after an async command, call the rest deferred
This might help fix the crash bug?
|
2020-11-09 19:37:26 +01:00 |
|
blinry
|
38faac5485
|
Make drop areas react to collision with "cursor" scene
This is a preparation to allow drop areas on GUI elements.
|
2020-11-07 14:08:15 +01:00 |
|
blinry
|
f6c7ef90d8
|
Update the FileBrowser when saving a file
Status icons could have been changed.
|
2020-11-03 17:06:22 +01:00 |
|
bleeptrack
|
a725508dc8
|
Index Status Icons
|
2020-11-03 16:39:55 +01:00 |
|
blinry
|
3bb62a5d84
|
Add file modification icons
|
2020-11-03 15:03:14 +01:00 |
|
blinry
|
f2b8a252a1
|
Set drop areas to "not highlighted" by default
|
2020-11-03 14:39:54 +01:00 |
|
blinry
|
751434c4d8
|
Enable actual command execution again, when playing cards
|
2020-11-03 13:08:07 +01:00 |
|
blinry
|
977a085940
|
Specify valid targets in cards' command, highlight them when dragged
|
2020-11-03 12:39:40 +01:00 |
|
blinry
|
fe0262cc30
|
Link to itch.io page from the README
|
2020-11-02 19:25:12 +01:00 |
|
blinry
|
49461db7c7
|
CI: Deploy to itch.io
|
2020-11-02 18:55:54 +01:00 |
|
blinry
|
3a3baa54fa
|
When the history contains an entry like "git ", don't crash
|
2020-11-02 15:39:12 +01:00 |
|
blinry
|
664fefe2e5
|
Store reference to thread in ShellCommand
|
2020-11-02 15:34:00 +01:00 |
|
blinry
|
e220211140
|
Add run_async to shell, which should be more stable than the previous threading
This might fix the "random crash" problem?
|
2020-11-02 14:35:34 +01:00 |
|
blinry
|
53f60247f3
|
Disable file explorer popups for commits
Our beta testers seemed to be confused by this and recommended removing
it.
|
2020-10-30 19:41:15 +01:00 |
|
blinry
|
af78043251
|
Clip content inside of repository scene
|
2020-10-30 19:32:34 +01:00 |
|
blinry
|
495efc4291
|
Export resources/ directory on all platforms
|
2020-10-30 19:20:53 +01:00 |
|
blinry
|
c2763846c7
|
Manually rename branch to "main" after initializing
|
2020-10-30 13:02:34 +01:00 |
|
blinry
|
cff92d6e12
|
Export resources folder when exporting
|
2020-10-30 12:55:06 +01:00 |
|
blinry
|
28d2c20972
|
Bisect level :D
|
2020-10-30 12:08:17 +01:00 |
|
blinry
|
349da79fec
|
Update some card symbols to contain the monster!
|
2020-10-29 20:51:07 +01:00 |
|
blinry
|
8548074be4
|
Always play pop sounds for commits and refs
|
2020-10-29 20:34:28 +01:00 |
|
blinry
|
c53f6aa009
|
Fix the "phantom commit" bug
I don't know why this helps, and I think this causes trouble on Windows.
But it fixes this problem for tomorrow's playtesting! :)
|
2020-10-29 20:16:46 +01:00 |
|
blinry
|
7740c43a62
|
Polish levels some more
|
2020-10-29 20:02:43 +01:00 |
|
blinry
|
951ebd4c59
|
Hide arrow target when HEAD is on branch
|
2020-10-29 17:41:25 +01:00 |
|
blinry
|
e7842fb4ee
|
Show commit ID in file browser
|
2020-10-29 17:39:26 +01:00 |
|
blinry
|
617adc8e06
|
Build custom .gitconfig for the game environment
Fixes #3.
|
2020-10-29 17:30:12 +01:00 |
|
Sebastian Morr
|
25d8905df8
|
Refactor arrow scene, give it reversibility and color
|
2020-10-29 16:59:46 +01:00 |
|
Sebastian Morr
|
6b612c083d
|
Draw HEAD under terminal popup
|
2020-10-29 16:17:04 +01:00 |
|
Sebastian Morr
|
c343546473
|
Make HEAD not draggable
|
2020-10-29 16:07:22 +01:00 |
|
Sebastian Morr
|
814caca382
|
Make single HEAD float to the center
|
2020-10-29 16:06:38 +01:00 |
|
Sebastian Morr
|
c49fa2f7d4
|
Show what HEAD points to when branch does not exist
|
2020-10-29 16:00:39 +01:00 |
|
Sebastian Morr
|
7d7b15e3fb
|
Show single card properly upright
|
2020-10-29 15:58:26 +01:00 |
|
Sebastian Morr
|
eb4f46e52f
|
Stating to polish the time travel levels...
|
2020-10-29 15:55:10 +01:00 |
|
Sebastian Morr
|
cb7742466b
|
Make monster stand on nodes, other small fixes
|
2020-10-27 19:44:17 +01:00 |
|
bleeptrack
|
ea2c731cd3
|
File explorer document icon
|
2020-10-27 18:21:57 +01:00 |
|
bleeptrack
|
208ddd02c2
|
Cleanup leftover file browsers
|
2020-10-27 17:38:41 +01:00 |
|
bleeptrack
|
454520d3ae
|
Working directory in RightSide
|
2020-10-27 17:32:41 +01:00 |
|
bleeptrack
|
a0abd40308
|
Merge remote-tracking branch 'origin/main'
|
2020-10-27 16:56:32 +01:00 |
|
bleeptrack
|
4ea0308bd6
|
remove prints
|
2020-10-27 16:55:06 +01:00 |
|
Sebastian Morr
|
ac2062bd5a
|
First attempt of rearranging the elements better in horizontal layout
|
2020-10-27 16:53:19 +01:00 |
|
Sebastian Morr
|
00538ee581
|
Layout graphs in a horizontal direction
|
2020-10-27 16:10:02 +01:00 |
|
bleeptrack
|
4c1d70a99f
|
Reordering Layout
|
2020-10-27 15:48:23 +01:00 |
|
Sebastian Morr
|
9f9548abcf
|
Cards have images!
|
2020-10-27 13:15:43 +01:00 |
|
Sebastian Morr
|
3437b89ffc
|
Levels specify which cards should be displayed
|
2020-10-27 13:15:43 +01:00 |
|
Sebastian Morr
|
f19d2bee8a
|
Move card descriptions into resources/cards.json
|
2020-10-27 13:15:43 +01:00 |
|