blinry
|
4910e4d566
|
Prettier goal boxes, remote tip button for now
|
2021-01-08 13:54:37 +01:00 |
|
blinry
|
76c4aab834
|
Quick implementation of the 3-layer files
|
2021-01-06 17:04:23 +01:00 |
|
blinry
|
7c96367d72
|
Reload levels when entering the level select, and show titles in levels
|
2021-01-05 13:05:46 +01:00 |
|
blinry
|
8bfba3f0aa
|
Simple title screen and level select menu
|
2020-12-23 12:01:32 +01:00 |
|
bleeptrack
|
676dcadb81
|
tip system
|
2020-12-22 17:53:16 +01:00 |
|
blinry
|
898f276eba
|
Make fonts 15% larger
This should help make the game more accessible, and reduce font
rendering issues. Closes #5.
|
2020-11-10 23:23:10 +01:00 |
|
blinry
|
8760ad7178
|
Enable files' drop area, two levels about the index
|
2020-11-09 21:00:18 +01:00 |
|
blinry
|
38faac5485
|
Make drop areas react to collision with "cursor" scene
This is a preparation to allow drop areas on GUI elements.
|
2020-11-07 14:08:15 +01:00 |
|
bleeptrack
|
a725508dc8
|
Index Status Icons
|
2020-11-03 16:39:55 +01:00 |
|
Sebastian Morr
|
eb4f46e52f
|
Stating to polish the time travel levels...
|
2020-10-29 15:55:10 +01:00 |
|
Sebastian Morr
|
cb7742466b
|
Make monster stand on nodes, other small fixes
|
2020-10-27 19:44:17 +01:00 |
|
bleeptrack
|
454520d3ae
|
Working directory in RightSide
|
2020-10-27 17:32:41 +01:00 |
|
Sebastian Morr
|
ac2062bd5a
|
First attempt of rearranging the elements better in horizontal layout
|
2020-10-27 16:53:19 +01:00 |
|
bleeptrack
|
4c1d70a99f
|
Reordering Layout
|
2020-10-27 15:48:23 +01:00 |
|
Sebastian Morr
|
61304803bc
|
Move all .tscn and .gd files into scenes/ directory
|
2020-10-26 19:16:22 +01:00 |
|