blinry
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be45b82e41
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Polish branches chapter
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2021-01-13 16:27:18 +01:00 |
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blinry
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fe97283ddb
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Performance: don't create trees and blobs, only update repos once
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2021-01-13 13:30:08 +01:00 |
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bleeptrack
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7b12cc1467
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return to level menu after chapter is finished
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2021-01-12 12:48:06 +01:00 |
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bleeptrack
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0dbd836841
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shrink level win conditions
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2021-01-12 12:23:34 +01:00 |
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blinry
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4910e4d566
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Prettier goal boxes, remote tip button for now
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2021-01-08 13:54:37 +01:00 |
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blinry
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76c4aab834
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Quick implementation of the 3-layer files
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2021-01-06 17:04:23 +01:00 |
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blinry
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7c96367d72
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Reload levels when entering the level select, and show titles in levels
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2021-01-05 13:05:46 +01:00 |
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blinry
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8bfba3f0aa
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Simple title screen and level select menu
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2020-12-23 12:01:32 +01:00 |
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bleeptrack
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676dcadb81
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tip system
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2020-12-22 17:53:16 +01:00 |
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blinry
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898f276eba
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Make fonts 15% larger
This should help make the game more accessible, and reduce font
rendering issues. Closes #5.
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2020-11-10 23:23:10 +01:00 |
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blinry
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8760ad7178
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Enable files' drop area, two levels about the index
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2020-11-09 21:00:18 +01:00 |
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blinry
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38faac5485
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Make drop areas react to collision with "cursor" scene
This is a preparation to allow drop areas on GUI elements.
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2020-11-07 14:08:15 +01:00 |
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bleeptrack
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a725508dc8
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Index Status Icons
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2020-11-03 16:39:55 +01:00 |
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Sebastian Morr
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eb4f46e52f
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Stating to polish the time travel levels...
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2020-10-29 15:55:10 +01:00 |
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Sebastian Morr
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cb7742466b
|
Make monster stand on nodes, other small fixes
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2020-10-27 19:44:17 +01:00 |
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bleeptrack
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454520d3ae
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Working directory in RightSide
|
2020-10-27 17:32:41 +01:00 |
|
Sebastian Morr
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ac2062bd5a
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First attempt of rearranging the elements better in horizontal layout
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2020-10-27 16:53:19 +01:00 |
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bleeptrack
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4c1d70a99f
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Reordering Layout
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2020-10-27 15:48:23 +01:00 |
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Sebastian Morr
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61304803bc
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Move all .tscn and .gd files into scenes/ directory
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2020-10-26 19:16:22 +01:00 |
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