Commit graph

14 commits

Author SHA1 Message Date
blinry
76c4aab834 Quick implementation of the 3-layer files 2021-01-06 17:04:23 +01:00
blinry
7c96367d72 Reload levels when entering the level select, and show titles in levels 2021-01-05 13:05:46 +01:00
blinry
8bfba3f0aa Simple title screen and level select menu 2020-12-23 12:01:32 +01:00
bleeptrack
676dcadb81 tip system 2020-12-22 17:53:16 +01:00
blinry
898f276eba Make fonts 15% larger
This should help make the game more accessible, and reduce font
rendering issues. Closes #5.
2020-11-10 23:23:10 +01:00
blinry
8760ad7178 Enable files' drop area, two levels about the index 2020-11-09 21:00:18 +01:00
blinry
38faac5485 Make drop areas react to collision with "cursor" scene
This is a preparation to allow drop areas on GUI elements.
2020-11-07 14:08:15 +01:00
bleeptrack
a725508dc8 Index Status Icons 2020-11-03 16:39:55 +01:00
Sebastian Morr
eb4f46e52f Stating to polish the time travel levels... 2020-10-29 15:55:10 +01:00
Sebastian Morr
cb7742466b Make monster stand on nodes, other small fixes 2020-10-27 19:44:17 +01:00
bleeptrack
454520d3ae Working directory in RightSide 2020-10-27 17:32:41 +01:00
Sebastian Morr
ac2062bd5a First attempt of rearranging the elements better in horizontal layout 2020-10-27 16:53:19 +01:00
bleeptrack
4c1d70a99f Reordering Layout 2020-10-27 15:48:23 +01:00
Sebastian Morr
61304803bc Move all .tscn and .gd files into scenes/ directory 2020-10-26 19:16:22 +01:00
Renamed from main.tscn (Browse further)