extends Node var tmp_prefix = get_tmp_prefix() var global_shell var fake_editor var dragged_object var energy = 2 var used_cards = false var current_chapter = 0 var current_level = 0 var skipped_title = false var _file = "user://savegame.json" var state = {} var mutex func get_tmp_prefix(): if OS.get_name() == "Web": return "/tmp/" else: return OS.get_user_data_dir() + "/tmp/" func _ready(): mutex = Mutex.new() load_state() if OS.has_feature("standalone"): get_tree().set_auto_accept_quit(false) else: game.toggle_music() if OS.get_name() == "Windows": start_remote_shell() global_shell = await new_shell() if false: if (await global_shell.run("command -v git &>/dev/null && echo yes || echo no")) == "no\n": game.skipped_title = true get_tree().change_scene_to_file("res://scenes/no_git.tscn") else: await create_file_in_game_env(".gitconfig", helpers.read_file("res://scripts/gitconfig")) await copy_script_to_game_env("fake-editor") await copy_script_to_game_env("hint") func start_remote_shell(): var user_dir = ProjectSettings.globalize_path("user://") var script_content = helpers.read_file("res://scripts/net-test") var target_filename = user_dir + "net-test" var target_file = FileAccess.open(target_filename,FileAccess.WRITE) #target_file.open(target_filename, File.WRITE) target_file.store_string(script_content) target_file.close() helpers.exec_async(_perl_executable(), [target_filename, _bash_executable()]) func _perl_executable(): if OS.get_name() == "Windows": return "dependencies/windows/git/usr/bin/perl.exe" else: return "perl" func _bash_executable(): if OS.get_name() == "Windows": return "dependencies/windows/git/usr/bin/bash.exe" else: return "bash" func shell_received(text): print(text) func _notification(what): if what == NOTIFICATION_WM_CLOSE_REQUEST: #get_tree().quit() # default behavio get_tree().change_scene_to_file("res://scenes/survey.tscn") func copy_script_to_game_env(name): await create_file_in_game_env(name, helpers.read_file("res://scripts/%s" % name)) await global_shell.run("chmod u+x '%s'" % (tmp_prefix + name)) func _initial_state(): return {"history": [], "solved_levels": [], "received_hints": [], "cli_badge": [], "played_cards": []} func save_state(): var savegame = FileAccess.open(_file,FileAccess.WRITE) #savegame.open(_file, File.WRITE) savegame.store_line(JSON.new().stringify(state)) savegame.close() func load_state(): var savegame = FileAccess.open(_file,FileAccess.READ) if not savegame: save_state() #savegame.open(_file, File.READ) state = _initial_state() var test_json_conv = JSON.new() test_json_conv.parse(savegame.get_line()) var new_state = test_json_conv.get_data() for key in new_state: state[key] = new_state[key] savegame.close() # filename is relative to the tmp directory! func create_file_in_game_env(filename, content): print("CD-ing to tmp in create_file") await global_shell.cd(tmp_prefix) # Quoted HERE doc doesn't do any substitutions inside. await global_shell.run("cat > '%s' <<'HEREHEREHERE'\n%s\nHEREHEREHERE" % [filename, content]) func notify(text, target=null, hint_slug=null): if hint_slug: if not state.has("received_hints"): state["received_hints"] = [] if hint_slug in state["received_hints"]: return var notification = preload("res://scenes/notification.tscn").instantiate() notification.text = text if not target: target = get_tree().root target.call_deferred("add_child", notification) if hint_slug: state["received_hints"].push_back(hint_slug) save_state() func open_survey(): OS.shell_open("https://docs.google.com/forms/d/e/1FAIpQLSehHVcYfELT59h6plcn2ilbuqBcmDX3TH0qzB4jCgFIFOy_qg/viewform") func toggle_music(): var music = game.find_child("Music") if music.volume_db > -20: music.volume_db -= 100 else: music.volume_db += 100 func shell_test(command): mutex.lock() #print("go") #print(command) var before = Time.get_ticks_msec() while not $ShellServer._connected: $ShellServer._process(0.1) var response = $ShellServer.send(command) var after = Time.get_ticks_msec() #print("took " + str(after-before)+" ms") #print("stop") mutex.unlock() return response func new_shell(): if OS.get_name() == "Windows": return BetterShell.new() else: return await Shell.new()