extends Node2D var hovered = false var highlighted = false setget _set_highlighted func _ready(): _set_highlighted(false) func _mouse_entered(_area): hovered = true var tween = Tween.new() tween.interpolate_property($Highlight/Sprite.material, "shader_param/hovered", 0, 1, 0.1, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT) add_child(tween) tween.start() func _mouse_exited(_area): hovered = false var tween = Tween.new() tween.interpolate_property($Highlight/Sprite.material, "shader_param/hovered", 1, 0, 0.1, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT) add_child(tween) tween.start() func _input(event): if event is InputEventMouseButton: if event.button_index == BUTTON_LEFT and !event.pressed and hovered: if highlighted and game.dragged_object: game.dragged_object.dropped_on(get_parent_with_type()) func _set_highlighted(new_highlighted): highlighted = new_highlighted $Highlight.visible = highlighted func get_parent_with_type(): var parent = get_parent() while(!parent.get("type")): parent = parent.get_parent() return parent func highlight(type): if get_parent_with_type().type == type: _set_highlighted(true)