[gd_scene load_steps=6 format=2] [ext_resource path="res://scenes/drop_area.gd" type="Script" id=1] [ext_resource path="res://nodes/blob.svg" type="Texture" id=2] [sub_resource type="CircleShape2D" id=1] radius = 63.1532 [sub_resource type="Shader" id=2] code = "shader_type canvas_item; uniform float hovered; void fragment() { vec2 center = vec2(0.5, 0.5); float d = distance(UV, center); COLOR = vec4(0.4 + hovered*0.2, 0.65 + hovered*0.2, 1, smoothstep(0.5,0.2 + hovered*0.1,d)); } " [sub_resource type="ShaderMaterial" id=3] resource_local_to_scene = true shader = SubResource( 2 ) shader_param/hovered = 0.0 [node name="DropArea" type="Node2D" groups=[ "drop_areas", ]] position = Vector2( -0.197731, 0.0673599 ) script = ExtResource( 1 ) [node name="Area2D" type="Area2D" parent="."] input_pickable = false collision_layer = 0 collision_mask = 524288 [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] shape = SubResource( 1 ) [node name="Highlight" type="Node2D" parent="."] [node name="Sprite" type="Sprite" parent="Highlight"] modulate = Color( 1, 1, 1, 0.643137 ) material = SubResource( 3 ) position = Vector2( -0.102825, -0.377726 ) scale = Vector2( 2.25501, 2.25501 ) texture = ExtResource( 2 ) [connection signal="area_entered" from="Area2D" to="." method="_mouse_entered"] [connection signal="area_exited" from="Area2D" to="." method="_mouse_exited"]