[gd_scene load_steps=3 format=2]

[sub_resource type="GDScript" id=1]
script/source = "extends KinematicBody2D

export var speed = 800

func _ready():
	pass

func _process(delta):
	var right = Input.get_action_strength(\"right\") - Input.get_action_strength(\"left\")
	var down = Input.get_action_strength(\"down\") - Input.get_action_strength(\"up\")
	move_and_slide(Vector2(right, down).normalized()*speed)
"

[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 50, 50 )

[node name="Player" type="KinematicBody2D"]
script = SubResource( 1 )

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )

[node name="Rect" type="ColorRect" parent="."]
margin_left = -50.0
margin_top = -50.0
margin_right = 50.0
margin_bottom = 50.0