extends Node2D var thread func send_command(command): thread = Thread.new() thread.start(self, "run_command_in_a_thread", command) func run_command_in_a_thread(command): var cwd = game.run("pwd") var output = [] var hacky_command = command hacky_command = "cd /tmp/githydragit;"+hacky_command hacky_command = "export EDITOR=fake-editor;"+hacky_command hacky_command = "export PATH=\"$PATH\":"+cwd+"/scripts;"+hacky_command OS.execute("/bin/sh", ["-c", hacky_command], true, output, true) $Input.text = "" $Output.text = $Output.text + "$ " + command + "\n" + output[0] $Output.scroll_vertical = 999999