extends Node2D var text setget _set_text var button_texts = [ tr("GOT_IT"), tr("INTERESTING"), tr("VERY_USEFULL"), tr("COOL"), tr("NICE"), tr("THANKS"), tr("WHATEVER"), tr("OKAY"), tr("YAY"), tr("AWESOME") ] func _ready(): button_texts.shuffle() $Panel/CenterContainer/OK.text = button_texts[0] #func _gui_input(event): # if event is InputEventMouseButton: # queue_free() func _set_text(new_text): text = new_text $Panel/Label.text = new_text func confirm(): queue_free()